Temple · tier 2 creature

Marksman
Health
10
Damage
3–4
Attack
6
Defense
3
Initiative
6
Speed
3
- Fine Bolts — Deals +40% Ranged Damage. Duration: 2 round(s).
- Piercing Shot — Deals 50% basic attack Damage ([ 1.5–2 × amount of units ]). The target takes +25% Damage until the end of the round.
- Ranged Attack — Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
- Sharpshooter — Ranged attacks deal full Ranged Damage at any range.
- View from the Heavens — Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.