- 10
- 5
- 3
- 3–4
- 0
- 0
- 4
- 3


Marksman is one of two alternative upgrades of the tier 2 line for Temple.
Deals +40% Ranged Damage.
Duration: 2 round(s).
Deals 50% basic attack Damage ([ 1.5–2 × amount of units ]). The target takes +25% Damage until the end of the round.
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5.
Luck range: –3 to 3.
Fallen Living creatures can be raised as Undead after battle.
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Ranged attacks deal full Ranged Damage at any range.
Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Stats are compared against Crossbowman: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
Neither blessings nor gentle arts win wars — metallurgy does.
The Church teaches self‑perfection in all forms — soul, body, and steel. With a heavy crossbow in hand, the Order of the Anvil ensures their prayers strengthen the very weapons and armor they forge.