Marksman

Marksman

T2TempleUpgradeLiving130 Gold+14/week

Marksman is one of two alternative upgrades of the tier 2 line for Temple.

Stats

Bars compare against the best tier 2 creature
Health
10
Attack
6
Defense
3
Damage
3–4
Morale
0
Luck
0
Initiative
6
Speed
3
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -3 to 3Action points 1
HP per gold0.077Avg damage per gold0.027Derived from the130 Goldrecruit cost — higher is more army per gold
Weekly growth +14HP per week140Avg damage per week49Buy-out per week1,820 Gold
Updated from the game files · build 25672315 · 10 Oct 2026

Abilities

Fine Bolts

2 round cooldown2 energy

Deals +40% Ranged Damage.

Duration: 2 round(s).

Ranged Damage Dealt +40%for 2 rounds

Piercing Shot

1 round cooldown1 energy

Deals 50% basic attack Damage ([ 1.5–2 × amount of units ]). The target takes +25% Damage until the end of the round.

Damage Taken +25%for 1 round

Traits

Living

A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.

Luck range: –3 to 3.

Fallen Living creatures can be raised as Undead after battle.

Ranged Attack

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.

Sharpshooter

Ranged attacks deal full Ranged Damage at any range.

View from the Heavens

Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Upgrade

Marksman

10
6
3
3–4
0
0
6
3
  • New
Marksman
  • New
130 Gold
+14/week

Stats are compared against Crossbowman: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 2 creatures

Harvester Locust
Harvester Locust
Hive170 Gold+14/week
12
7
4
4–5
0
0
7
7
Bleak Infiltrator
Bleak Infiltrator
Dungeon160 Gold+13/week
13
6
4
3–6
0
2
9
6
Dusk Hoplet
Dusk Hoplet
Grove250 Gold+9/week
18
7
7
4–8
2
1
9
5
Phantasm
Phantasm
Necropolis130 Gold+19/week
8
6
4
2–4
—
0
6
7
Votary
Votary
Schism220 Gold+12/week
15
9
4
4–8
0
0
4
4

On the adventure map

Guards these battle sites

Lore

Neither blessings nor gentle arts win wars — metallurgy does.

The Church teaches self‑perfection in all forms — soul, body, and steel. With a heavy crossbow in hand, the Order of the Anvil ensures their prayers strengthen the very weapons and armor they forge.