Temple · tier 1 creature

Swordsman
Health
12
Damage
2–3
Attack
3
Defense
3
Initiative
5
Speed
4
- Shields Up — Takes –30% Ranged Damage. Duration: 2 round(s).
- Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
- Ranged Defense I — Takes –30% Ranged Damage.