Swordsman

Swordsman

T1TempleLiving85+18/week

Swordsman is the base tier 1 creature for Temple.

Stats

Bars compare against the best tier 1 creature
Health
12
Attack
4
Defense
4
Damage
2–3
Morale
0
Luck
0
Initiative
5
Speed
4
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -3 to 3Action points 1
HP per gold 0.14Avg damage per gold 0.029Derived from the 85 gold recruit cost — higher is more army per gold
Weekly growth +18HP per week 216Avg damage per week 45Gold per week 1,530
Updated from the game files · build 24128879 · 9 Aug 2026

Traits

Living

A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.

Luck range: –3 to 3.

Fallen Living creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Ranged Defense I

Takes –30% Ranged Damage.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Swordsman

12
4
4
2–3
0
0
5
4
Swordsman
85
+18/week

Stats are compared against Swordsman: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 1 creatures

Parasite
Parasite
Hive90+22/week
7
3
3
2–4
0
0
4
4
Troglodyte
Troglodyte
Dungeon50+27/week
8
2
3
1–3
0
0
4
4
Faun
Faun
Grove115+13/week
11
4
3
3–5
0
0
4
2
Gnat
Gnat
Neutral66
6
6
6
6
0
0
6
6
Pixie
Pixie
Neutral100+100/week
6
2
2
2
0
0
8
8
Skeleton
Skeleton
Necropolis35+30/week
6
4
1
1–3
0
4
3
Ra’Shoth
Ra’Shoth
Schism80+20/week
10
3
3
3
0
0
4
4

Lore

The Church of the Sun brought their faith to Jadame in the only way they knew how to — through steel. Their well‑armed and disciplined swordsmen serve as both proselytes and guardians of the Chalice’s flock.