Swordsman

Swordsman

T1TempleLiving85 Gold+18/week

Swordsman is the base tier 1 creature for Temple.

Stats

Bars compare against the best tier 1 creature
Health
12
Attack
4
Defense
4
Damage
2–3
Morale
0
Luck
0
Initiative
5
Speed
4
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -3 to 3Action points 1
HP per gold0.14Avg damage per gold0.029Derived from the85 Goldrecruit cost — higher is more army per gold
Weekly growth +18HP per week216Avg damage per week45Buy-out per week1,530 Gold
Updated from the game files · build 25672315 · 10 Oct 2026

Traits

Living

A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.

Luck range: –3 to 3.

Fallen Living creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Ranged Defense I

Takes –30% Ranged Damage.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Swordsman

12
4
4
2–3
0
0
5
4
Swordsman
85 Gold
+18/week

Stats are compared against Swordsman: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 1 creatures

Parasite
Parasite
Hive80 Gold+22/week
7
3
3
2–4
0
0
4
3
Troglodyte
Troglodyte
Dungeon50 Gold+27/week
8
2
3
1–3
0
0
4
4
Faun
Faun
Grove115 Gold+13/week
11
4
3
3–5
0
0
4
2
Gnat
Gnat
Neutral66 Gold
6
6
6
6
0
0
6
6
Pixie
Pixie
Neutral100 Gold+100/week
6
2
2
2
0
0
8
8
Skeleton
Skeleton
Necropolis35 Gold+30/week
6
4
1
1–3
—
0
4
3
Ra’Shoth
Ra’Shoth
Schism80 Gold+20/week
10
3
3
3
0
0
4
4

Lore

The Church of the Sun brought their faith to Jadame in the only way they knew how to — through steel. Their well‑armed and disciplined swordsmen serve as both proselytes and guardians of the Chalice’s flock.