Temple · tier 1 creature

Guard Captain
Health
12
Damage
2–3
Attack
4
Defense
4
Initiative
6
Speed
4
- Shields Up — Takes –30% Ranged Damage. Duration: 2 round(s).
- Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
- Double Strike — Strikes twice when performing attacks.
- Ranged Defense I — Takes –30% Ranged Damage.