Guard Captain

Guard Captain

T1TempleUpgradeLiving110+18/week

Guard Captain is one of two alternative upgrades of the tier 1 line for Temple. It has the highest attack of any tier 1 creature in the game.

Stats

Bars compare against the best tier 1 creature
Health
12
Attack
6
Best at tier 1
Defense
5
Damage
2–3
Morale
0
Luck
0
Initiative
6
Speed
4
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -3 to 3Action points 1
HP per gold 0.11Avg damage per gold 0.023Derived from the 110 gold recruit cost — higher is more army per gold
Weekly growth +18HP per week 216Avg damage per week 45Gold per week 1,980
Updated from the game files · build 24128879 · 9 Aug 2026

Traits

Living

A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.

Luck range: –3 to 3.

Fallen Living creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Double Strike

Strikes twice when performing attacks.

Ranged Defense I

Takes –30% Ranged Damage.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Upgrade

Guard Captain

12
6
5
2–3
0
0
6
4
  • New
Guard Captain
110
+18/week

Stats are compared against Swordsman: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 1 creatures

Warden Parasite
Warden Parasite
Hive110+22/week
9
3
6
2–4
0
0
5
5
8
3
6
1–3
0
0
6
5
Faun Archer
Faun Archer
Grove150+13/week
11
4
3
3–5
0
0
5
3
6
4
3
2–3
0
5
4
10
5
5
3
0
0
4
4

On the adventure map

Guards these battle sites

Lore

All Templars are believers, but some prioritize military tradition over religious doctrine. The Arm of the Sun is an order that unites those who seek enlightenment through combat prowess rather than inquisitorial teachings.