Guard Captain

Guard Captain

T1TempleUpgradeLiving110 Gold+18/week

Guard Captain is one of two alternative upgrades of the tier 1 line for Temple. It has the highest attack of any tier 1 creature in the game.

Stats

Bars compare against the best tier 1 creature
Health
12
Attack
6
Best at tier 1
Defense
5
Damage
2–3
Morale
0
Luck
0
Initiative
6
Speed
4
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -3 to 3Action points 1
HP per gold0.11Avg damage per gold0.023Derived from the110 Goldrecruit cost — higher is more army per gold
Weekly growth +18HP per week216Avg damage per week45Buy-out per week1,980 Gold
Updated from the game files · build 25672315 · 10 Oct 2026

Traits

Living

A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.

Luck range: –3 to 3.

Fallen Living creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Double Strike

Strikes twice when performing attacks.

Ranged Defense I

Takes –30% Ranged Damage.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Upgrade

Guard Captain

12
6
5
2–3
0
0
6
4
  • New
Guard Captain
110 Gold
+18/week

Stats are compared against Swordsman: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 1 creatures

Warden Parasite
Warden Parasite
Hive100 Gold+22/week
9
3
6
2–4
0
0
5
4
8
3
6
1–3
0
0
6
5
Faun Archer
Faun Archer
Grove150 Gold+13/week
11
4
3
3–5
0
0
5
3
6
4
3
2–3
—
0
5
4
Stinging Ra’Shoth
Stinging Ra’Shoth
Schism100 Gold+20/week
10
5
5
3
0
0
4
4

On the adventure map

Guards these battle sites

Lore

All Templars are believers, but some prioritize military tradition over religious doctrine. The Arm of the Sun is an order that unites those who seek enlightenment through combat prowess rather than inquisitorial teachings.