Artifact sets

All 24 artifact sets, 83 pieces in total. 13 of them pay out before the full set is assembled, so each threshold is listed with the piece count that unlocks it.

Build a loadout to see which of these activate together.

Generated from the game files · build 24128879 ·

Ambassador’s Word

2 pieces — filter the list
2pc
Neutral squads join the wearer’s army for free.
2pc
Friendly creatures heal 2.5% of their starting HP at the start of each round. This can revive fallen units.
3pc
+25% maximum HP to all friendly creatures.

Beelzebub’s Chosen

4 pieces — filter the list
2pc
+1 Speed to friendly creatures.
4pc
Friendly creatures deal maximum Damage. (If the creature must deal minimum Damage due to another effect, neither is active.)

Dominion of Puppeteers

4 pieces — filter the list
2pc
+1 round(s) to the cooldown of all enemy spells.
4pc
All spells in the enemy’s Spellbook have minimum level. (If all spells must have maximum level due to another effect, neither is active.)
2pc
+3 Attack and Defense.
3pc
All friendly creatures have unlimited counterattacks.
3pc
–1 level(s) to all enemy Magic School spells.
4pc
Makes the wearer immune to all negative effects in battle and on the global map.
2pc
+3 Spell Power and Knowledge.
4pc
All lasting effects from hero and friendly creature abilities have unlimited duration.
2pc
When the hero uses Heroic Strike, its effects apply twice.
3pc
When friendly creatures use abilities, their turn doesn’t end.
3pc
+1 Morale and Luck.
5pc
+3% chance of Morale and Luck triggering for each point of them the wearer has.
2pc
+1 Initiative to all friendly creatures.
3pc
Creatures with Ranged attacks gain “Double Shot.”
2pc
+1 Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
4pc
+1 more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
6pc
+1 more Attack, Defense, Spell Power, Knowledge, Morale, and Luck.
2pc
–1 Morale and Luck to all enemy creatures.
3pc
–1 Initiative and Speed to all enemy creatures.
4pc
All enemy creatures deal minimal Damage. (If enemy creatures must deal maximum Damage due to another effect, neither is active.)
2pc
+25% maximum mana.
4pc
All spells in the Spellbook have maximum level. (If all spells must have minimum level due to another effect, neither is active.)
3pc
Fully restores the hero’s mana at the start of each day.
2pc
Eliminates all terrain penalties.