Spells

Every spell in Heroes of Might & Magic: Olden Era across the five schools of magic, with mana cost and damage at each of the four spell levels.

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Showing 83 of 83

School
Effect
Use
Mana
Tier
Sort
Back to Town!
Back to Town!
NeutralMap10 manaT1

Teleports the casting hero to the nearest city you control within 16 squares. All remaining movement points are lost. Usable 1 time(s) per day.

Blessing
Blessing
DaylightCombat7 manaT1Masterful

Target friendly creature deals +15% Damage with basic attacks.

Despair
Despair
NightshadeCombat11 manaT1Masterful

Curses the target enemy. Cursed creatures take [ 10 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable.

Early Start
Early Start
ArcaneCombat8 manaT1Masterful

Target friendly creature gains +3 Initiative.

Energize
Energize
ArcaneCombat9 manaT1

Immediately generates 1 Focus Charge(s).

Enlarge Shadow
Enlarge Shadow
NightshadeCombat7 manaT1

Target friendly creature gains 3 Attack and Defense.

Fatal Decay
Fatal Decay
NightshadeCombat4 manaT1

Target enemy creature cannot restore HP. This effect remains after the creature’s death.

Groundsight
Groundsight
PrimalMap10 manaT1

Reveals the location of all neutral squads on the global map (including those in the fog of war).

Guillotine
Guillotine
ArcaneCombat7 manaT1Masterful

Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable.

Haste
Haste
DaylightCombat8 manaT1Masterful

Target friendly creature gains +2 Speed.

Healing Water
Healing Water
DaylightCombat5 manaT1Masterful

Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP. Cannot revive fallen units.

Lightning Bolt
Lightning Bolt
PrimalCombat6 manaT1

Deals [ 25 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature.

Magic Arrow
Magic Arrow
NeutralCombatFreeT1

Strikes target enemy three times, dealing a total of [ 25 + 5 × hero’s Spell Power ] Magic Damage.

Mana Rite
Mana Rite
NeutralMapFreeT1

Restores the casting hero’s mana based on their remaining movement points: 1% of mana per 1% of remaining points. All movement points are lost.

Necromancer Will
Necromancer Will
NeutralMapFreeT1

Allows Undead raising to be toggled on or off. When it is off, the hero restores Necromantic Energy after winning a battle instead of raising friendly Undead.

Optical Illusion
Optical Illusion
ArcaneCombat8 manaT1

Target friendly creature takes –30% Ranged Damage.

Relocation
Relocation
NeutralMap12 manaT1

The casting hero immediately interacts with any controlled city, enabling the transfer of creatures to or from that city. Usable 1 time per day.

Shorten Shadow
Shorten Shadow
DaylightCombat6 manaT1

Target enemy creature loses 3 Attack and Defense.

Thick Hide
Thick Hide
PrimalCombat6 manaT1

Target friendly creature takes –15% Damage from Melee attacks.

Unnatural Calm
Unnatural Calm
NightshadeCombat6 manaT1Masterful

Target enemy deals –15% Damage with basic attacks.

Blink
Blink
ArcaneCombat10 manaT2Masterful

Teleports a target friendly creature up to 4 hexes from its current hex.

Carapace
Carapace
ArcaneCombat18 manaT2Masterful

Shields a target friendly creature with a barrier that blocks the next instance of Damage.

Crystal Crown
Crystal Crown
PrimalCombat8 manaT2

Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks.

Energy Explosion
Energy Explosion
ArcaneCombat8 manaT2

Deals 30 Magic Damage per Focus Charge to all creatures in one‑hex radius.

Favorable Wind
Favorable Wind
DaylightCombat10 manaT2

Target friendly creature deals +20% Damage with Ranged and Long Reach attacks.

Fireball
Fireball
PrimalCombat13 manaT2Masterful

Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to all creatures in a 1‑hex radius.

From a Bird’s Eye
From a Bird’s Eye
DaylightMap10 manaT2

Reveals the borders of all areas, including those hidden by the fog of war.

Ice Bolt
Ice Bolt
PrimalCombat10 manaT2Masterful

Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature and reduces their Initiative by 3.

Inner Light
Inner Light
DaylightCombat8 manaT2

Reduces the duration of all negative effects applied to the target friendly creature by [ 2 + 1 per every 5 hero’s Spell Power ].

Pocket Dimension
Pocket Dimension
NeutralMap14 manaT2

Creates an entrance to a Remote Foothold on an adjacent space that lasts until the end of the day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable 1 time(s) per day.

Read Minds
Read Minds
NightshadeMap10 manaT2

Reveals the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero.

Reinforcements
Reinforcements
ArcaneMap18 manaT2

The casting hero immediately interacts with any external dwelling you control within [ 2 × hero’s sight ] squares. Usable 1 times per day.

Second Wind
Second Wind
NeutralMap17 manaT2

Immediately restores 40 Movement points to the hero. Usable 1 time(s) per day.

Shade Cloak
Shade Cloak
NightshadeCombat7 manaT2

Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.

Umbral Grip
Umbral Grip
NightshadeCombat10 manaT2Masterful

Deals [ 40 + 10 × hero’s Spell Power ] Pure Damage to the target enemy. This Damage cannot be modified in any way.

Weakening Ray
Weakening Ray
DaylightCombat10 manaT2

Removes 1 counterattack charge(s) from the target enemy for this round.

Wean
Wean
PrimalCombat8 manaT2

Reduces the duration of all positive effects applied to the target by [ 2 + 1 per every 5 hero’s Spell Power ].

Web
Web
NightshadeCombat9 manaT2Masterful

Target enemy creature loses 2 Speed

Arina’s Touch
Arina’s Touch
DaylightCombat14 manaT3Masterful

Target friendly creature gains 1 Initiative and 10% maximum HP.

Assemble!
Assemble!
ArcaneMap12 manaT3

The casting hero immediately interacts with any allied hero within [ 1 × hero’s sight ] squares. Usable 1 times per day.

Cave In
Cave In
PrimalCombat12 manaT3Masterful

Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks.

Earth’s Rage
Earth’s Rage
PrimalCombat16 manaT3

Deals [ 100 + 15 × hero’s Spell Power ] Damage to all defensive structures on the battlefield. Also deals [ 15 × hero’s Spell Power ] Damage to all creatures within castle walls.

Firewall
Firewall
PrimalCombat12 manaT3Masterful

Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 80 + 10 × hero’s Spell Power ] Magic Damage.

Impending Fate
Impending Fate
ArcaneCombat13 manaT3

Deals Damage to all enemies. Each stack takes 15 Magic Damage per its creature tier

Naira’s Veil
Naira’s Veil
NightshadeMap16 manaT3

Renews the fog of war in a 8‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable 1 time(s) per day.

Riposte
Riposte
DaylightCombat10 manaT3

Target friendly creature counterattacks before enemy attack lands.

Shackles
Shackles
ArcaneCombat6 manaT3

Target enemy creature cannot counterattack.

Shadowflight
Shadowflight
NeutralMap20 manaT3

Grants the hero the ability to fly until the end of the day, allowing them to move freely through any obstacles on the global map. Flying above obstacles costs +30% Movement points.

Silence
Silence
NightshadeCombat5 manaT3

Target enemy creature is prevented from using abilities or generating Focus Points.

Sleep
Sleep
NightshadeCombat13 manaT3

Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle.

Song of Power
Song of Power
DaylightCombat6 manaT3

Resets the cooldowns of the target friendly creature.

Stone Fangs
Stone Fangs
PrimalCombat11 manaT3

Deals [ 50 + 5 × hero’s Spell Power ] Magic Damage to up to 3 different target enemies.

Taunt
Taunt
DaylightCombat11 manaT3

All enemies within 2 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter.

Temporal Spheres
Temporal Spheres
ArcaneCombat11 manaT3

Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Magic Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP.

Town Portal
Town Portal
NeutralMap24 manaT3

Teleports the casting hero to a selected city you control. Usable 1 times per day.

Twilight
Twilight
NightshadeCombat16 manaT3

Target enemy creature is prevented from using Ranged attacks.

Anti‑Magic
Anti‑Magic
PrimalCombat12 manaT4

Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed.

Berserk
Berserk
NightshadeCombat16 manaT4Masterful

Target creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature.

Chain Lightning
Chain Lightning
PrimalCombat24 manaT4Masterful

Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.

Circle of Winter
Circle of Winter
PrimalCombat21 manaT4

Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible.

Clear Fog
Clear Fog
DaylightMap14 manaT4

Reveals 5 squares around the selected space on the global map up to [ 2 × hero’s sight ] square(s) away from the hero. Usable 1 time(s) per day.

Dimension Door
Dimension Door
NeutralMap22 manaT4

Teleports the hero to target location within 8 squares. Usable 1 times per day.

Gate of Light
Gate of Light
NeutralMap28 manaT4

Creates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within 5 square(s) of the hero. 1 time(s) per day.

Heavenly Blades
Heavenly Blades
DaylightCombat21 manaT4

Target friendly creature deals +35 Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units.

Mirror Copy
Mirror Copy
ArcaneCombat20 manaT4Masterful

Summons a copy of a target friendly creature. The copy deals –75% and takes +300% Damage and can’t use special abilities.

Primordial Chaos
Primordial Chaos
PrimalMap17 manaT4

Affects a neutral squad in a [ 1 × hero’s sight ]‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.

Radiant Armor
Radiant Armor
DaylightCombat22 manaT4

Target friendly creature takes –15% Damage from all sources.

Rewind Life
Rewind Life
ArcaneCombat17 manaT4Masterful

Restore [ 50 + 20 × hero’s Spell Power ] HP to a target friendly creature. This can revive fallen units.

Spatial Snare
Spatial Snare
ArcaneCombat10 manaT4

Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s <b>final destination</b>, the trap <b>does not</b> trigger.

Summon Starchild
Summon Starchild
NightshadeCombat20 manaT4

Summons a stack of [ 8 + 1 × hero’s Spell Power ] Starchildren on an adjacent free hex. They will disappear at the end of the battle.

Vengeance
Vengeance
DaylightCombat16 manaT4

Whenever an enemy attacks target friendly creature in Melee, that enemy takes [ 60 + 15 × hero’s Spell Power ] Magic Damage.

Vulnerability
Vulnerability
NightshadeCombat8 manaT4Masterful

Target enemy creature takes +20% Damage from all sources.

Arina’s Chosen
Arina’s Chosen
DaylightCombat18 manaT5Masterful

Target friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round(s).

Armageddon
Armageddon
PrimalCombat40 manaT5

Deals [ 150 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the battlefield.

Black Hole
Black Hole
ArcaneCombat30 manaT5

Deals [ 80 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the center if possible.

Coup de Grâce
Coup de Grâce
NightshadeCombat24 manaT5

Target enemy creature will die after taking any Damage if its stack size is lower than or equal to 20% of its original number.

Doreath’s Tide
Doreath’s Tide
ArcaneCombat23 manaT5

All friendly creatures gain 1 Speed and Initiative. All enemies lose 1 Speed and Initiative.

Hksmilla’s Rampage
Hksmilla’s Rampage
PrimalCombat28 manaT5

Target friendly creature gains Double Strike and deals <i>and takes</i> +10% Damage.

Judgement
Judgement
DaylightCombat30 manaT5

Strikes target enemy four times, dealing a total of [ 200 + 30 × hero’s Spell Power ] Magic Damage.

Naira’s Kiss
Naira’s Kiss
NightshadeCombat18 manaT5

Marks the target enemy creature. Marked creatures take [ 150 + 15 × hero’s Spell Power ] Magic Damage whenever they perform any action.

Reality Distortion
Reality Distortion
ArcaneCombat15 manaT5

Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage.

Shadow Army
Shadow Army
NightshadeCombat35 manaT5

Increases the number of units in the target friendly stack by [ 15 + 0.5% × hero’s Spell Power ]%. These units are temporary and cannot exceed 100% of the current number of permanent units in the stack.

Summon Primal Remnant
Summon Primal Remnant
PrimalCombat20 manaT5

Summons a stack of [ 12 + 1 × hero’s Spell Power ] Primal Remnants. They will disappear at the end of the battle.