Spells
Every spell in Heroes of Might & Magic: Olden Era across the five schools of magic, with mana cost and damage at each of the four spell levels.
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Teleports the casting hero to the nearest city you control within 16 squares. All remaining movement points are lost. Usable 1 time(s) per day.

Target friendly creature deals +15% Damage with basic attacks.

Curses the target enemy. Cursed creatures take [ 10 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable.




Target enemy creature cannot restore HP. This effect remains after the creature’s death.

Reveals the location of all neutral squads on the global map (including those in the fog of war).

Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable.


Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP. Cannot revive fallen units.

Deals [ 25 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature.

Strikes target enemy three times, dealing a total of [ 25 + 5 × hero’s Spell Power ] Magic Damage.

Restores the casting hero’s mana based on their remaining movement points: 1% of mana per 1% of remaining points. All movement points are lost.

Allows Undead raising to be toggled on or off. When it is off, the hero restores Necromantic Energy after winning a battle instead of raising friendly Undead.


The casting hero immediately interacts with any controlled city, enabling the transfer of creatures to or from that city. Usable 1 time per day.




Teleports a target friendly creature up to 4 hexes from its current hex.

Shields a target friendly creature with a barrier that blocks the next instance of Damage.

Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks.

Deals 30 Magic Damage per Focus Charge to all creatures in one‑hex radius.

Target friendly creature deals +20% Damage with Ranged and Long Reach attacks.

Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to all creatures in a 1‑hex radius.

Reveals the borders of all areas, including those hidden by the fog of war.

Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature and reduces their Initiative by 3.

Reduces the duration of all negative effects applied to the target friendly creature by [ 2 + 1 per every 5 hero’s Spell Power ].

Creates an entrance to a Remote Foothold on an adjacent space that lasts until the end of the day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable 1 time(s) per day.

Reveals the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero.

The casting hero immediately interacts with any external dwelling you control within [ 2 × hero’s sight ] squares. Usable 1 times per day.

Immediately restores 40 Movement points to the hero. Usable 1 time(s) per day.

Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.

Deals [ 40 + 10 × hero’s Spell Power ] Pure Damage to the target enemy. This Damage cannot be modified in any way.

Removes 1 counterattack charge(s) from the target enemy for this round.

Reduces the duration of all positive effects applied to the target by [ 2 + 1 per every 5 hero’s Spell Power ].


Target friendly creature gains 1 Initiative and 10% maximum HP.

The casting hero immediately interacts with any allied hero within [ 1 × hero’s sight ] squares. Usable 1 times per day.

Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks.

Deals [ 100 + 15 × hero’s Spell Power ] Damage to all defensive structures on the battlefield. Also deals [ 15 × hero’s Spell Power ] Damage to all creatures within castle walls.

Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 80 + 10 × hero’s Spell Power ] Magic Damage.

Deals Damage to all enemies. Each stack takes 15 Magic Damage per its creature tier

Renews the fog of war in a 8‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable 1 time(s) per day.



Grants the hero the ability to fly until the end of the day, allowing them to move freely through any obstacles on the global map. Flying above obstacles costs +30% Movement points.

Target enemy creature is prevented from using abilities or generating Focus Points.

Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle.


Deals [ 50 + 5 × hero’s Spell Power ] Magic Damage to up to 3 different target enemies.

All enemies within 2 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter.

Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Magic Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP.

Teleports the casting hero to a selected city you control. Usable 1 times per day.


Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed.

Target creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature.

Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.

Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible.

Reveals 5 squares around the selected space on the global map up to [ 2 × hero’s sight ] square(s) away from the hero. Usable 1 time(s) per day.

Teleports the hero to target location within 8 squares. Usable 1 times per day.

Creates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within 5 square(s) of the hero. 1 time(s) per day.

Target friendly creature deals +35 Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units.

Summons a copy of a target friendly creature. The copy deals –75% and takes +300% Damage and can’t use special abilities.

Affects a neutral squad in a [ 1 × hero’s sight ]‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.


Restore [ 50 + 20 × hero’s Spell Power ] HP to a target friendly creature. This can revive fallen units.

Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s <b>final destination</b>, the trap <b>does not</b> trigger.

Summons a stack of [ 8 + 1 × hero’s Spell Power ] Starchildren on an adjacent free hex. They will disappear at the end of the battle.

Whenever an enemy attacks target friendly creature in Melee, that enemy takes [ 60 + 15 × hero’s Spell Power ] Magic Damage.

Target enemy creature takes +20% Damage from all sources.

Target friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round(s).

Deals [ 150 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the battlefield.

Deals [ 80 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the center if possible.

Target enemy creature will die after taking any Damage if its stack size is lower than or equal to 20% of its original number.

All friendly creatures gain 1 Speed and Initiative. All enemies lose 1 Speed and Initiative.

Target friendly creature gains Double Strike and deals <i>and takes</i> +10% Damage.

Strikes target enemy four times, dealing a total of [ 200 + 30 × hero’s Spell Power ] Magic Damage.

Marks the target enemy creature. Marked creatures take [ 150 + 15 × hero’s Spell Power ] Magic Damage whenever they perform any action.

Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage.

Increases the number of units in the target friendly stack by [ 15 + 0.5% × hero’s Spell Power ]%. These units are temporary and cannot exceed 100% of the current number of permanent units in the stack.

Summons a stack of [ 12 + 1 × hero’s Spell Power ] Primal Remnants. They will disappear at the end of the battle.




