Town Buildings

Every building the six towns of Heroes of Might & Magic: Olden Era can construct — what each one costs, what it needs standing first, and which creatures its dwellings recruit.

The build trees are the game's own layout, not a graph we drew: every building carries its grid position in the city files, so the tree below each town is the build menu you already know, with the prerequisite edges drawn in.

Generated from the game files · build 24128879 ·

Showing 118 of 118

Town
Kind
Sort
Golden Calf
Golden Calf
TempleGrail

The owner’s cities produce 1000 Gold and 1 of each other resource daily. This city’s dwellings produce +100% units.

1
Solar Temple
Solar Temple
TempleTown Hall3 levels

Grants the city 500 Gold and 500 Law points daily. +1 hero cap.

Standing at turn one
Mews
Mews
TempleDwelling2 levels

Allows the recruitment of Crossbowmen.

Recruits
Crossbowman · Austringer · Marksman
Standing at turn one
Tavern
Tavern
TempleTavern

Allows the hiring of new heroes.

Standing at turn one
Guild of Six Winds
Guild of Six Winds
TempleFaction unique

Allows a selected hero to spend a day learning. They will be unavailable until the next day and receive a permanent increase to an attribute of their choice.

250055222
Scouting Skyship
Scouting Skyship
TempleFaction unique

Removes the fog of war within 20 squares around the city.

2500
Garrison
Garrison
TempleDwelling2 levels

Allows the recruitment of Swordsmen.

Recruits
Swordsman · Guard Captain · Sun’s Aegis
Standing at turn one
Griffin Rookery
Griffin Rookery
TempleDwelling2 levels

Allows the recruitment of Griffins.

Recruits
Griffin · Temple Griffin · Guardian Griffin
350055Needs Mews
Mage Guild
Mage Guild
TempleMage Guild4 levels

Unlocks 7 random tier‑1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook.

25005
Marketplace
Marketplace
TempleEconomy

Allows resources to be traded.

Standing at turn oneNeeds Tavern
Bank
Bank
TempleEconomy

Produces 1000 Gold daily.

Standing at turn oneNeeds Solar Temple level 2
Fortifications
Fortifications
TempleFortification3 levels

Provides walls during sieges. Allows the builder to pick one level‑1 defensive upgrade.

25005
Hippodrome
Hippodrome
TempleDwelling2 levels

Allows the recruitment of Cavalry.

Recruits
Cavalry · Noble Cavalry · Sunspear Cavalry
600015Needs Garrison, Griffin Rookery
Sundrop Chapel
Sundrop Chapel
TempleDwelling2 levels

Allows the recruitment of Lightweavers.

Recruits
Lightweaver · Hierophant · Sun Herald
3250333Needs Griffin Rookery
Artifact Merchant
Artifact Merchant
TempleEconomy

Allows artifacts to be traded.

250055Needs Marketplace
Resource Depot
Resource Depot
TempleEconomy

Produces 1 Gems daily.

2000Needs Marketplace, Bank
Treasury
Treasury
TempleEconomy

Produces 2000 Gold daily.

5000555Needs Bank, Fortifications
Threshold Basilica
Threshold Basilica
TempleDwelling2 levels

Allows the recruitment of Inquisitors.

Recruits
Inquisitor · Mother Superior · Excommunicator
35001010Needs Sundrop Chapel
Radiant Forge
Radiant Forge
TempleDwelling2 levels

Allows the recruitment of Angels.

Recruits
Angel · Archangel · Apotheosis
150001055Needs Sundrop Chapel, Mage Guild level 2
Alchemic Depot
Alchemic Depot
TempleEconomy

Produces 5 Alchemical Dust daily.

333Needs Resource Depot
Everserpent
Everserpent
NecropolisGrail

All friendly creatures gain +10 Defense and take –50% Lucky Strike Damage in battle (including from spells). This city’s dwellings produce +100% units.

1
Eternal Visage
Eternal Visage
NecropolisTown Hall3 levels

Grants the city 500 Gold and 500 Law points daily. +1 hero cap.

Standing at turn one
Undead Transformer
Undead Transformer
NecropolisFaction unique

Allows sacrificing of any creatures to turn them into Undead units of the same tier.

100055
Crypts and Graves
Crypts and Graves
NecropolisDwelling2 levels

Allows the recruitment of Skeletons.

Recruits
Skeleton · Skeleton Warrior · Skeleton Archer
Standing at turn one
Quiet Pavilion
Quiet Pavilion
NecropolisDwelling2 levels

Allows the recruitment of Wights.

Recruits
Wight · Wraith · Phantasm
Standing at turn one
Mage Guild
Mage Guild
NecropolisMage Guild5 levels

Unlocks 7 random tier‑1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook.

25005
Tavern
Tavern
NecropolisTavern

Allows the hiring of new heroes.

Standing at turn one
Kennel
Kennel
NecropolisDwelling2 levels

Allows the recruitment of Undead Pets.

Recruits
Undead Pet · Barghest · Armored Hound
300010Needs Crypts and Graves
Bone Exchange
Bone Exchange
NecropolisDwelling2 levels

Allows the recruitment of Graverobbers.

Recruits
Graverobber · Merchant of Death · Kennelmaster
4250555Needs Crypts and Graves, Quiet Pavilion
Marketplace
Marketplace
NecropolisEconomy

Allows you to trade your resources for different ones.

Standing at turn oneNeeds Tavern
Bank
Bank
NecropolisEconomy

Produces 1000 Gold daily.

Standing at turn oneNeeds Eternal Visage level 2
Fortifications
Fortifications
NecropolisFortification3 levels

Provides walls during sieges. Allows the builder to pick one level‑1 defensive upgrade.

Standing at turn one
Timeless Mansion
Timeless Mansion
NecropolisDwelling2 levels

Allows the recruitment of Liches.

Recruits
Lich · Pestilent Lich · Sanguine Lich
3500555Needs Bone Exchange
Resource Depot
Resource Depot
NecropolisEconomy

Produces 1 Mercury daily.

2000Needs Marketplace, Bank
Treasury
Treasury
NecropolisEconomy

Produces 2000 Gold daily.

5000555Needs Bank, Fortifications
Tomb of Warriors
Tomb of Warriors
NecropolisDwelling2 levels

Allows the recruitment of Dread Knights.

Recruits
Dread Knight · Avatar of War · Hollow Reaper
6000510Needs Kennel, Fortifications
Chateau of Feasts
Chateau of Feasts
NecropolisDwelling2 levels

Allows the recruitment of Vampires.

Recruits
Vampire · Vampire Lord · Vampire Scholar
12500151515Needs Timeless Mansion
Well of Souls
Well of Souls
NecropolisFaction unique

Immediately restores all mana to any visiting hero.

2500333Needs Mage Guild level 3
Alchemic Depot
Alchemic Depot
NecropolisEconomy

Produces 5 Alchemical Dust daily.

333Needs Resource Depot
Spring of Life
Spring of Life
GroveGrail

+1 to all creature growth in all your cities. This city’s dwellings produce +100% units.

1
Grove Palace
Grove Palace
GroveTown Hall3 levels

Grants the city 500 Gold and 500 Law points daily. +1 hero cap.

Standing at turn one
Mother Nature
Mother Nature
GroveFaction unique

Grants +2 Spell Power to any visiting hero.

5000
Faun Huts
Faun Huts
GroveDwelling2 levels

Allows the recruitment of Fauns.

Recruits
Faun · Faun Archer · Faun Warrior
Standing at turn one
Menhir Circle
Menhir Circle
GroveDwelling2 levels

Allows the recruitment of Vine Iriyads.

Recruits
Vine Iriyad · Fungal Iriyad · Crystal Iriyad
1750553
Mage Guild
Mage Guild
GroveMage Guild5 levels

Unlocks 7 random tier‑1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook.

25005
Tavern
Tavern
GroveTavern

Allows the hiring of new heroes.

Standing at turn one
Hop Patch
Hop Patch
GroveDwelling2 levels

Allows the recruitment of Hoplets.

Recruits
Hoplet · Dawn Hoplet · Dusk Hoplet
Standing at turn oneNeeds Faun Huts
Blooming Pond
Blooming Pond
GroveDwelling2 levels

Allows the recruitment of Naiads.

Recruits
Naiad · Vernal Naiad · Brumal Naiad
275054Needs Menhir Circle, Mage Guild
Marketplace
Marketplace
GroveEconomy

Allows resources to be traded.

Standing at turn oneNeeds Tavern
Bank
Bank
GroveEconomy

Produces 1000 Gold daily.

Standing at turn oneNeeds Grove Palace level 2
Fortifications
Fortifications
GroveFortification3 levels

Provides walls during sieges. Allows the builder to pick one level-1 defensive upgrade.

Standing at turn one
Shroomwood Shack
Shroomwood Shack
GroveDwelling2 levels

Allows the recruitment of Herbomancers.

Recruits
Herbomancer · Sporemancer · Murmurmancer
225010363Needs Hop Patch
Thunder Lair
Thunder Lair
GroveDwelling2 levels

Allows the recruitment of Qilins.

Recruits
Qilin · Thunder Qilin · Mist Qilin
5500555Needs Hop Patch, Blooming Pond
Artifact Merchant
Artifact Merchant
GroveEconomy

Allows artifacts to be traded.

250055Needs Marketplace
Resource Depot
Resource Depot
GroveEconomy

Produces 1 Crystals daily.

2000Needs Marketplace, Bank
Treasury
Treasury
GroveEconomy

Produces 2000 Gold daily.

5000555Needs Bank, Fortifications
Pyre
Pyre
GroveDwelling2 levels

Allows the recruitment of Phoenixes.

Recruits
Phoenix · Flaming Phoenix · Energy Phoenix
1500010515Needs Thunder Lair
Alchemic Depot
Alchemic Depot
GroveEconomy

Produces 5 Alchemical Dust daily.

333Needs Resource Depot
Mycelium Roots
Mycelium Roots
GroveFaction unique

Allows a hero to travel to any city of their choice under your control.

5000555Needs Fortifications level 2
Chorus Conductor
Chorus Conductor
HiveGrail

All friendly creatures gain +10 Attack in battle. +50% Lucky Strike Damage, including from hero spells. This city’s dwellings produce +100% units.

1
Apiary’s Heart
Apiary’s Heart
HiveTown Hall3 levels

Grants the city 500 Gold and 500 Law points daily. +1 hero cap.

Standing at turn one
Beelzebub’s Hand
Beelzebub’s Hand
HiveFaction unique

Grants +2 Attack to any visiting hero.

5000
Carrion Lair
Carrion Lair
HiveDwelling2 levels

Allows the recruitment of Locusts.

Recruits
Locust · Overgrown Locust · Harvester Locust
Standing at turn one
Neglected Housing
Neglected Housing
HiveDwelling2 levels

Allows the recruitment of Parasites.

Recruits
Parasite · Warden Parasite · Ravager Parasite
Standing at turn one
Mage Guild
Mage Guild
HiveMage Guild5 levels

Unlocks 7 random tier‑1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook.

25005
Tavern
Tavern
HiveTavern

Allows the hiring of new heroes.

Standing at turn one
Paper Nest
Paper Nest
HiveDwelling2 levels

Allows the recruitment of Hornets.

Recruits
Hornet · Chanter · Stinger
325010Needs Carrion Lair
Chitinous Ziggurat
Chitinous Ziggurat
HiveDwelling2 levels

Allows the recruitment of Scorpions.

Recruits
Scorpion · Volcanic Scorpion · Spelaean Scorpion
350010Needs Neglected Housing
Marketplace
Marketplace
HiveEconomy

Allows resources to be traded.

Standing at turn oneNeeds Tavern
Bank
Bank
HiveEconomy

Produces 1000 Gold daily.

Standing at turn oneNeeds Apiary’s Heart level 2
Fortifications
Fortifications
HiveFortification3 levels

Provides walls during sieges. Allows the builder to pick one level-1 defensive upgrade.

Standing at turn one
Burning Soul Burrows
Burning Soul Burrows
HiveDwelling2 levels

Allows the recruitment of Waurmos.

Recruits
Waurms · Devourer · Pyroboros
6500105Needs Paper Nest
Apex
Apex
HiveDwelling2 levels

Allows the recruitment of Reavers.

Recruits
Reaver · Menacing Reaver · Maniacal Reaver
5500105Needs Chitinous Ziggurat
Resource Depot
Resource Depot
HiveEconomy

Produces 1 Crystals daily.

2000Needs Marketplace, Bank
Treasury
Treasury
HiveEconomy

Produces 2000 Gold daily.

5000555Needs Bank, Fortifications
Sacrarium Rediti
Sacrarium Rediti
HiveFaction unique

Allows to revert a hero to level one once. The hero receives a permanent bonus to their attributes that depends on their level at the moment of the ritual.

2500555Needs Fortifications
Tower of Love
Tower of Love
HiveDwelling2 levels

Allows the recruitment of Hive Queens.

Recruits
Hive Queen · Hive Mother · Hive Huntress
125005515Needs Burning Soul Burrows
Alchemic Depot
Alchemic Depot
HiveEconomy

Produces 5 Alchemical Dust daily.

333Needs Resource Depot
Firmament’s Abyss
Firmament’s Abyss
SchismGrail

Building a Mage Guild in this city unlocks all spells of the corresponding tier. This city’s dwellings produce +100% units.

1
Abyssal Remnant
Abyssal Remnant
SchismTown Hall3 levels

Grants the city 500 Gold and 500 Law points daily. +1 hero cap.

Standing at turn one
Great Library
Great Library
SchismFaction unique

Grants +2 Knowledge to any visiting hero.

5000
Cultist Spire
Cultist Spire
SchismDwelling2 levels

Allows the recruitment of Cultists.

Recruits
Cultist · Binder · Votary
Standing at turn one
Lesser Summoning Rite
Lesser Summoning Rite
SchismDwelling2 levels

Allows the recruitment of Ra’Shoth.

Recruits
Ra’Shoth · Stinging Ra’Shoth · Ferocious Ra’Shoth
Standing at turn one
Mage Guild
Mage Guild
SchismMage Guild4 levels

Unlocks 7 random tier‑1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook.

25005
Tavern
Tavern
SchismTavern

Allows the hiring of new heroes.

Standing at turn one
Aga’Shoth Stables
Aga’Shoth Stables
SchismDwelling2 levels

Allows the recruitment of Aga’Shoth Riders.

Recruits
Aga’Shoth Rider · Aga’Shoth Tamer · Aga’Shoth Mat’ha
275055Needs Cultist Spire
Disturbing Summoning Rite
Disturbing Summoning Rite
SchismDwelling2 levels

Allows the recruitment of Grand Shoth.

Recruits
Grand Shoth · Unspeakable Shoth · Unthinkable Shoth
2250336Needs Lesser Summoning Rite, Mage Guild
Marketplace
Marketplace
SchismEconomy

Allows resources to be traded.

Standing at turn oneNeeds Tavern
Bank
Bank
SchismEconomy

Produces 1000 Gold daily.

Standing at turn oneNeeds Abyssal Remnant level 2
Fortifications
Fortifications
SchismFortification3 levels

Provides walls during sieges. Allows the builder to pick one level-1 defensive upgrade.

Standing at turn one
House of Chains
House of Chains
SchismDwelling2 levels

Allows the recruitment of Concubi.

Recruits
Concubus · Mistress of Chains · Bewitcher
3750555Needs Aga’Shoth Stables
Eerie Summoning Rite
Eerie Summoning Rite
SchismDwelling2 levels

Allows the recruitment of Abyssal Envoys.

Recruits
Abyssal Envoy · Abyssal Overseer · Abyssal Executor
150005515Needs Aga’Shoth Stables, Disturbing Summoning Rite
Artifact Merchant
Artifact Merchant
SchismEconomy

Allows artifacts to be traded.

250055Needs Marketplace
Resource Depot
Resource Depot
SchismEconomy

Produces 1 Mercury daily.

2000Needs Marketplace, Bank
Treasury
Treasury
SchismEconomy

Produces 2000 Gold daily.

5000555Needs Bank, Fortifications
Bloated Mansion
Bloated Mansion
SchismDwelling2 levels

Allows the recruitment of Arbitrators.

Recruits
Arbitrator · Rift Arbitrator · Bloated Arbitrator
6250555Needs House of Chains
Involuntary Summons
Involuntary Summons
SchismFaction unique

Once per week, allows the owner to recruit creatures from any one external dwelling under their control — even if there are no available units on the global map itself.

5000333Needs Mage Guild level 3
Alchemic Depot
Alchemic Depot
SchismEconomy

Produces 5 Alchemical Dust daily.

333Needs Resource Depot
Spy Network
Spy Network
DungeonGrail

Completely removes the fog of war. This city’s dwellings produce +100% units.

1
Byzantine Palace
Byzantine Palace
DungeonTown Hall3 levels

Grants the city 500 Gold and 500 Law points daily. +1 hero cap.

Standing at turn one
Gymnasium
Gymnasium
DungeonFaction unique

Levels up any visiting hero once.

5000
Warren
Warren
DungeonDwelling2 levels

Allows the recruitment of Troglodytes.

Recruits
Troglodyte · Infernal Troglodyte · Toxic Troglodyte
Standing at turn one
Safe House
Safe House
DungeonDwelling2 levels

Allows the recruitment of Infiltrators.

Recruits
Infiltrator · Guile Infiltrator · Bleak Infiltrator
Standing at turn one
Mage Guild
Mage Guild
DungeonMage Guild5 levels

Unlocks 7 random tier‑1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook.

25005
Tavern
Tavern
DungeonTavern

Allows the hiring of new heroes.

Standing at turn one
Lyceum
Lyceum
DungeonFaction unique

Allows enchanting of magic scrolls so that they grant spells of maximum level.

2500
Amphitheater
Amphitheater
DungeonDwelling2 levels

Allows the recruitment of Onyx Dancers.

Recruits
Onyx Dancer · Jasper Dancer · Aureate Dancer
12505222Needs Warren, Safe House
Labyrinth
Labyrinth
DungeonDwelling2 levels

Allows the recruitment of Minotaurs.

Recruits
Minotaur · Minotaur Lord · Minotaur Vanguard
4000510Needs Safe House
Marketplace
Marketplace
DungeonEconomy

Allows resources to be traded.

Standing at turn oneNeeds Tavern
Bank
Bank
DungeonEconomy

Produces 1000 Gold daily.

Standing at turn oneNeeds Byzantine Palace level 2
Fortifications
Fortifications
DungeonFortification3 levels

Provides walls during sieges. Allows the builder to pick one level-1 defensive upgrade.

Standing at turn one
Stilled Voices
Stilled Voices
DungeonDwelling2 levels

Allows the recruitment of Medusae.

Recruits
Medusa · Medusa Sculptor · Medusa Queen
22505333Needs Amphitheater, Labyrinth
Cave Palace
Cave Palace
DungeonDwelling2 levels

Allows the recruitment of Cave Dragons.

Recruits
Cave Dragon · Black Dragon · Ashen Dragon
175005520Needs Labyrinth, Mage Guild level 2
Artifact Merchant
Artifact Merchant
DungeonEconomy

Allows artifacts to be traded.

250055Needs Marketplace
Resource Depot
Resource Depot
DungeonEconomy

Produces 1 Gems daily.

2000Needs Marketplace, Bank
Treasury
Treasury
DungeonEconomy

Produces 2000 Gold daily.

5000555Needs Bank, Fortifications
Chthonic Home
Chthonic Home
DungeonDwelling2 levels

Allows the recruitment of Hydras.

Recruits
Hydra · Chthonic Hydra · Infernal Hydra
350010510Needs Stilled Voices
Alchemic Depot
Alchemic Depot
DungeonEconomy

Produces 5 Alchemical Dust daily.

333Needs Resource Depot

Temple build tree

34 levels

Necropolis build tree

34 levels

Grove build tree

35 levels

Hive build tree

34 levels

Schism build tree

34 levels

Dungeon build tree

35 levels