Skills

All 30hero skills in Heroes of Might & Magic: Olden Era — every rank, and the 180 perks they unlock.

Generated from the game files · build 24128879 ·

Common skills

Available to every hero.
Offense
Offense

Friendly creatures’ basic attacks deal +10% Damage.

3 ranks · 6 perks

Battle Magic
Battle Magic

Friendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.

3 ranks · 6 perks

Diplomacy
Diplomacy

Provides a chance of neutral squads offering to join the hero’s army for Gold instead of fighting them.

3 ranks · 6 perks

Economy
Economy

+500 Gold daily.

3 ranks · 6 perks

Insight
Insight

The hero gains +20% more XP.

3 ranks · 6 perks

Battlecraft
Battlecraft

When a friendly creature waits on their turn, they gain +20% Attack until the end of the round. When they skip turn, they gain +20% Defense until the end of the round.

3 ranks · 6 perks

Leadership
Leadership

The hero gains 1 Morale.

3 ranks · 6 perks

Logistics
Logistics

+10% Movement points on the global map.

3 ranks · 6 perks

Luck
Luck

The hero gains 1 Luck.

3 ranks · 6 perks

Daylight Magic
Daylight Magic

The hero can learn Daylight spells up to tier 5.

3 ranks · 6 perks

Nightshade Magic
Nightshade Magic

The hero can learn Nightshade spells up to tier 5.

3 ranks · 6 perks

Primal Magic
Primal Magic

The hero can learn Primal spells up to tier 5.

3 ranks · 6 perks

Arcane Magic
Arcane Magic

The hero can learn Arcane spells up to tier 5.

3 ranks · 6 perks

Wisdom
Wisdom

The hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.

3 ranks · 6 perks

Defense
Defense

Friendly creatures take –10% Damage from basic attacks.

3 ranks · 6 perks

Resistance
Resistance

Friendly creatures take –15% Magic Damage.

3 ranks · 6 perks

Scouting
Scouting

The hero gains 1 sight radius.

3 ranks · 6 perks

Siegecraft
Siegecraft

The catapult deals +50 Damage.

3 ranks · 6 perks

Sorcery
Sorcery

+20% Magic Damage dealt.

3 ranks · 6 perks

Summon Avatar
Summon Avatar

Grants a new battle spell. It summons an Avatar that is destroyed upon taking <b>three</b> hits from any source. While it <b>does not</b> gain any bonuses from the hero’s Attack and Defense, it gains +1 Attack and deals +6 Damage for each point of the hero’s Spell Power.

3 ranks · 6 perks

Tactics
Tactics

In the Tactics Phase, creatures can be placed within a 3‑line area. If the enemy also knows “Tactics”, their area of placement reduces by 1 line(s).

3 ranks · 6 perks

Class skills

Tied to the hero's class.

Faction skills

One per faction, unique to it.

Note Card text is the skill at Basic. Open a skill for all three ranks, the perks each one unlocks, and which heroes can roll it.