Mage Guild

Mage Guild

SchismMage Guild4 levels

Unlocks 7 random tier‑1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook.

Mage Guild in the Schism town

Levels

Each level is built separately, on top of the one before

Mage Guild

Level 1

Unlocks 7 random tier‑1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook.

Cost
2,500 Gold5 Wood

Mage Guild II

Level 2

Unlocks 6 random tier‑2 spells in the Magic Observatory and the ability to spend dust to upgrade tier-2 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–2 spells are added to their Spellbook.

Cost
2,500 Gold2 Gems2 Crystals2 Mercury
Requires

Mage Guild III

Level 3

Unlocks 5 random tier‑3 spells in the Magic Observatory and the ability to spend dust to upgrade tier-3 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–3 spells are added to their Spellbook.

Cost
2,500 Gold5 Wood3 Gems3 Crystals3 Mercury

Mage Guild IV

Level 4

Unlocks 4 random tier‑4 spells in the Magic Observatory and the ability to spend dust to upgrade tier-4 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–4 spells are added to their Spellbook.

Cost
2,500 Gold5 Gems5 Crystals5 Mercury

Schism build tree

The game's own layout — this building is highlighted