- 10
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- 3
- 3
- 0
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- 4
- 4


A splinter faction of Alvar, this group has delved into the Depths of Water using ancient Vori rites. They possess the power to deny their opponents’ abilities and magic while summoning ever‑growing hordes of monstrous creatures to overwhelm their foes.
Generated from the game files · build 25672315 ·
Stats are compared against each line's base form: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.



















Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

When destroying artifacts, you gain +10% Alchemical Dust.
When destroying artifacts, you gain +20% Alchemical Dust.
When destroying artifacts, you gain +30% Alchemical Dust.

Your Schism heroes restore +5% mana each morning.
Your Schism heroes restore +10% mana each morning.
Your Schism heroes restore +15% mana each morning.

Ra’Shoth growth in your cities increases by 4. They gain 1 Initiative.
Ra’Shoth growth in your cities increases by 8. They gain 1 Initiative.

Tier‑1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Friendly creatures gain 1 Attack and Defense when they battle on their Native Terrain.
Friendly creatures gain 2 Attack and Defense when they battle on their Native Terrain.
Friendly creatures gain 3 Attack and Defense when they battle on their Native Terrain.

Produces 250 Gold daily.
Produces 500 Gold daily.

Produces 1 Mercury daily.
Produces 2 Mercury daily.

Your heroes gain +10% XP.
Your heroes gain +20% XP.

Your heroes gain +1 Spell Power.
Your heroes gain +2 Spell Power.
Your heroes gain +3 Spell Power.

Cultist growth in your cities increases by 4. They deal +1 Damage.

Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.

Tier‑2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Tier‑3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Your cities produce +1 Wood and Ore.
Your cities produce +2 Wood and Ore.

Arcane spells of your heroes gain 1 level.

Your Schism heroes’ spells and friendly creatures’ abilities summon +10% units.
Your Schism heroes’ spells and friendly creatures’ abilities summon +20% units.
Your Schism heroes’ spells and friendly creatures’ abilities summon +30% units.

Grand Shoth growth in your cities increases by 2. They gain 1 Speed.
Grand Shoth growth in your cities increases by 4. They gain 1 Speed.

Tier‑4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

All effects applied by your heroes and friendly creatures last 1 additional round(s).
All effects applied by your heroes and friendly creatures last 2 additional round(s).

Produces 500 Astrology points daily.
Produces 1000 Astrology points daily.
Produces 1500 Astrology points daily.

The cooldowns of all the battle spells of enemy heroes are increased by 1 round(s).

You can use Involuntary Summons in your Schism cities twice per week.

Your Schism heroes start each day with maximum Communion level.

Concubus growth in your cities increases by 1. They gain 4 Attack and Defense.

Arbitrator growth in your cities increases by 1. They deal +4 Damage.

Tier‑5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Tier‑6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Each round of battle, the enemy loses 1 Focus Charge(s).

Friendly creatures treat all Terrains as Native.

Abyssal Envoy growth in your cities increases by 1. They gain 2 Speed and Initiative.
Abyssal Envoy growth in your cities increases by 2. They gain 2 Speed and Initiative.

Tier‑7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

All enemy creatures lose 1 Speed and Initiative.