Schism

Schism

21 creatures18 heroesSnowmercury

A splinter faction of Alvar, this group has delved into the Depths of Water using ancient Vori rites. They possess the power to deny their opponents’ abilities and magic while summoning ever‑growing hordes of monstrous creatures to overwhelm their foes.

Generated from the game files · build 24128879 ·

Creatures

Grouped by dwelling tier

Stats are compared against each line's base form: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

T1Tier 1
T2Tier 2
Base
15
5
4
4–6
0
0
4
3
Cultist
165
+12/week
Upgrade
15
5
7
4–6
0
0
5
5
  • New
Binder
220
+12/week
Upgrade
15
9
4
4–8
0
0
4
4
  • New
  • New
Votary
220
+12/week
T3Tier 3
T4Tier 4
T5Tier 5
Upgrade
60
16
13
20
0
0
6
6
  • New
Bewitcher
  • New
  • New
840
+3/week
T6Tier 6
T7Tier 7

Heroes

Faction laws

Each tier unlocks at a number of law points; groups are alternatives
Available from the start
Resource Riches I
Inevitable Destruction
Depths of Mind
Elite Ra’Shoth
Unfrozen Strength I
Frozen Homeland
Unlocks at 5 law points
Tax Collectors
Mining: Mercury
Generational Wisdom
Ice Power
Elite Cultists
Elite Aga’Shoth Riders
Unfrozen Strength II
Unfrozen Strength III
Unlocks at 15 law points
Resource Riches II
Survival Conditions
Otherworldly Magic
Call of the Deep
Elite Grand Shoth
Unfrozen Strength IV
Cold Touch
Unlocks at 30 law points
Planar Explorers
Absolute Zero
Cold Shoulder
The Abyss Stares Back
Elite Concubi
Elite Arbitrators
Unfrozen Strength V
Unfrozen Strength VI
Unlocks at 50 law points
Resource Riches III
Mind Freeze
The World is Ours
Elite Abyssal Envoys
Unfrozen Strength VII
Ice Storms

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