Schism

Schism

21 creatures18 heroesSnowMercury

A splinter faction of Alvar, this group has delved into the Depths of Water using ancient Vori rites. They possess the power to deny their opponents’ abilities and magic while summoning ever‑growing hordes of monstrous creatures to overwhelm their foes.

Generated from the game files · build 25672315 ·

Creatures

Grouped by dwelling tier

Stats are compared against each line's base form: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

T1Tier 1
T2Tier 2
Base
15
5
4
4–6
0
0
4
3
Cultist
165 Gold
+12/week
Upgrade
15
5
7
4–6
0
0
5
5
  • New
Binder
220 Gold
+12/week
Upgrade
15
9
4
4–8
0
0
4
4
  • New
  • New
Votary
220 Gold
+12/week
T3Tier 3
T4Tier 4
T5Tier 5
Base
60
16
13
14–20
0
0
5
2
Concubus
580 Gold
+3/week
Upgrade
60
16
13
20
0
0
6
6
  • New
Bewitcher
  • New
  • New
840 Gold
+3/week
T6Tier 6
T7Tier 7

Heroes

Faction laws

Each tier unlocks once enough Seals are spent on earlier tiers; groups are alternatives
Available from the start
Resource Riches I
1 Seal

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Inevitable Destruction
  1. Lv 12 Seals

    When destroying artifacts, you gain +10% Alchemical Dust.

  2. Lv 22 Seals

    When destroying artifacts, you gain +20% Alchemical Dust.

  3. Lv 32 Seals

    When destroying artifacts, you gain +30% Alchemical Dust.

Depths of Mind
  1. Lv 12 Seals

    Your Schism heroes restore +5% mana each morning.

  2. Lv 22 Seals

    Your Schism heroes restore +10% mana each morning.

  3. Lv 32 Seals

    Your Schism heroes restore +15% mana each morning.

Elite Ra’Shoth
  1. Lv 13 Seals

    Ra’Shoth growth in your cities increases by 4. They gain 1 Initiative.

  2. Lv 22 Seals

    Ra’Shoth growth in your cities increases by 8. They gain 1 Initiative.

Unfrozen Strength I
2 Seals

Tier‑1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Frozen Homeland
  1. Lv 13 Seals

    Friendly creatures gain 1 Attack and Defense when they battle on their Native Terrain.

  2. Lv 23 Seals

    Friendly creatures gain 2 Attack and Defense when they battle on their Native Terrain.

  3. Lv 33 Seals

    Friendly creatures gain 3 Attack and Defense when they battle on their Native Terrain.

Unlocks after 5 Seals spent
Tax Collectors
  1. Lv 12 Seals

    Produces 250 Gold daily.

  2. Lv 22 Seals

    Produces 500 Gold daily.

Mining: Mercury
  1. Lv 12 Seals

    Produces 1 Mercury daily.

  2. Lv 22 Seals

    Produces 2 Mercury daily.

Generational Wisdom
  1. Lv 14 Seals

    Your heroes gain +10% XP.

  2. Lv 24 Seals

    Your heroes gain +20% XP.

Ice Power
  1. Lv 12 Seals

    Your heroes gain +1 Spell Power.

  2. Lv 22 Seals

    Your heroes gain +2 Spell Power.

  3. Lv 32 Seals

    Your heroes gain +3 Spell Power.

Elite Cultists
3 Seals

Cultist growth in your cities increases by 4. They deal +1 Damage.

Elite Aga’Shoth Riders
3 Seals

Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.

Unfrozen Strength II
2 Seals

Tier‑2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Unfrozen Strength III
2 Seals

Tier‑3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Unlocks after 15 Seals spent
Resource Riches II
2 Seals

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Survival Conditions
  1. Lv 13 Seals

    Your cities produce +1 Wood and Ore.

  2. Lv 23 Seals

    Your cities produce +2 Wood and Ore.

Otherworldly Magic
3 Seals

Arcane spells of your heroes gain 1 level.

Call of the Deep
  1. Lv 12 Seals

    Your Schism heroes’ spells and friendly creatures’ abilities summon +10% units.

  2. Lv 22 Seals

    Your Schism heroes’ spells and friendly creatures’ abilities summon +20% units.

  3. Lv 32 Seals

    Your Schism heroes’ spells and friendly creatures’ abilities summon +30% units.

Elite Grand Shoth
  1. Lv 13 Seals

    Grand Shoth growth in your cities increases by 2. They gain 1 Speed.

  2. Lv 22 Seals

    Grand Shoth growth in your cities increases by 4. They gain 1 Speed.

Unfrozen Strength IV
2 Seals

Tier‑4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Cold Touch
  1. Lv 14 Seals

    All effects applied by your heroes and friendly creatures last 1 additional round(s).

  2. Lv 24 Seals

    All effects applied by your heroes and friendly creatures last 2 additional round(s).

Unlocks after 30 Seals spent
Planar Explorers
  1. Lv 13 Seals

    Produces 500 Astrology points daily.

  2. Lv 23 Seals

    Produces 1000 Astrology points daily.

  3. Lv 33 Seals

    Produces 1500 Astrology points daily.

Absolute Zero
3 Seals

The cooldowns of all the battle spells of enemy heroes are increased by 1 round(s).

Cold Shoulder
6 Seals

You can use Involuntary Summons in your Schism cities twice per week.

The Abyss Stares Back
4 Seals

Your Schism heroes start each day with maximum Communion level.

Elite Concubi
3 Seals

Concubus growth in your cities increases by 1. They gain 4 Attack and Defense.

Elite Arbitrators
3 Seals

Arbitrator growth in your cities increases by 1. They deal +4 Damage.

Unfrozen Strength V
2 Seals

Tier‑5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Unfrozen Strength VI
2 Seals

Tier‑6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Unlocks after 50 Seals spent
Resource Riches III
3 Seals

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Mind Freeze
4 Seals

Each round of battle, the enemy loses 1 Focus Charge(s).

The World is Ours
6 Seals

Friendly creatures treat all Terrains as Native.

Elite Abyssal Envoys
  1. Lv 13 Seals

    Abyssal Envoy growth in your cities increases by 1. They gain 2 Speed and Initiative.

  2. Lv 22 Seals

    Abyssal Envoy growth in your cities increases by 2. They gain 2 Speed and Initiative.

Unfrozen Strength VII
2 Seals

Tier‑7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.

Ice Storms
5 Seals

All enemy creatures lose 1 Speed and Initiative.

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