
Chain Lightning
Chain Lightning is a tier 4 Primal combat spell. Its numbers below are read from the current game build at each of its four levels.
Generated from the game files · build 24128879 ·
Cost to learn
At your Spell Power
The game states the formula and never the result — drag to see the numbersLevel 1
Level 2
Level 3
Level 4
What each level gives you
Every value is one the game itself prints in its level-up notes| Property | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|
| Base Damage | 100 | 100 | 300 | 300 |
| Damage per Spell Power | 20 | 20 | 20 | 30 |
Levels
Damage below is at zero Spell Power — the calculator works it out at any valueDeals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.
Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 2 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.
Deals [ 300 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 3 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.
Deals [ 300 + 30 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 4 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.
Masterful version
What a hero who specialises in this spell casts insteadChain Lightning
Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.
Masterful Chain Lightning
Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –25% Damage with each jump.
Chain Lightning
Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 2 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.
Masterful Chain Lightning
Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 2 time(s) to a random target within 3 hex(es), dealing –25% Damage with each jump.
Chain Lightning
Deals [ 300 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 3 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.
Masterful Chain Lightning
Deals [ 300 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 3 time(s) to a random target within 3 hex(es), dealing –25% Damage with each jump.
Chain Lightning
Deals [ 300 + 30 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 4 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.
Masterful Chain Lightning
Deals [ 300 + 30 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 4 time(s) to a random target within 3 hex(es), dealing –25% Damage with each jump.
