
Tomb of Vigilance
Creatures4 rollsScales with difficulty
Defeat its guard to obtain Dread Knights.
When a map is generated this site rolls one of 4 set variants. The guard and the reward come as a pair — you cannot get the richest payout off the weakest guard. Stack sizes below are the Hard (100%) values the game files store; the map's Enemy Strength setting scales them from there.
Generated from the game files · build 25672315 ·

The rolls
one is chosen per map · power is the stacks' combined squad value| Chance | Guard | Reward |
|---|---|---|
| 28% | 84 creatures in 6 stacks(power 9,240) | |
| 28% | 168 creatures in 6 stacks(power 20,832) | |
| 28% | 240 creatures in 6 stacks(power 29,760) | |
| 16% | 300 creatures in 6 stacks(power 41,400) |
The battlefield
stack positions come from the game's own spawn mapsYou deploy in the shaded centre; the guard is placed around you, down both edges of the field. Closing on one flank turns your back on the other, which is what makes these fights different from a field battle.
Roll
Difficulty
Showing Hard (100%) stack sizes — the values the game files store, unmodified.
your deployment zoneone turn’s movement, for the stack you point atshooterflyerteleporter
- 1. 14 × Undead Pet — column 11, row 1 · speed 5
- 2. 14 × Undead Pet — column 13, row 6 · speed 5
- 3. 14 × Undead Pet — column 11, row 11 · speed 5
- 4. 14 × Undead Pet — column 2, row 1 · speed 5
- 5. 14 × Undead Pet — column 1, row 6 · speed 5
- 6. 14 × Undead Pet — column 2, row 11 · speed 5
Each roll in full
stack sizes at Hard (100%), before the difficulty modifierIn the world
Their loyal Undead Pets refused to leave the grave, even after their masters’ death.