
Mycelium Roots
GroveFaction unique
Allows a hero to travel to any city of their choice under your control.

Cost and requirements
Mycelium Roots
Allows a hero to travel to any city of their choice under your control.
Cost
5,000 Gold5 Gems5 Crystals5 MercuryRequires
Grove build tree
The game's own layout — this building is highlightedSpring of Life1 GrailGrove PalacePrebuiltGrove Palace II2,500 Gold5 Wood5 OreGrove Palace III5,000 Gold10 Wood10 OreMother Nature5,000 GoldFaun HutsPrebuiltFaun Huts II1,000 Gold5 Wood10 Alchemical DustMenhir Circle1,750 Gold5 Wood5 Ore3 CrystalsMenhir Circle II1,500 Gold5 Ore3 Crystals30 Alchemical DustMage Guild2,500 Gold5 WoodMage Guild II2,500 Gold2 Gems2 Crystals2 MercuryMage Guild III2,500 Gold5 Wood3 Gems3 Crystals3 MercuryMage Guild IV2,500 Gold5 Gems5 Crystals5 MercuryMage Guild V5,000 Gold10 Wood5 Gems5 Crystals5 MercuryTavernPrebuiltHop PatchPrebuiltHop Patch II2,000 Gold2 Crystals20 Alchemical DustBlooming Pond2,750 Gold5 Ore4 CrystalsBlooming Pond II2,000 Gold5 Ore4 Crystals40 Alchemical DustMarketplacePrebuiltBankPrebuiltFortificationsPrebuiltFortifications II2,500 Gold10 OreFortifications III5,000 Gold15 OreShroomwood Shack2,750 Gold10 Wood3 Gems3 Crystals3 MercuryShroomwood Shack II3,250 Gold15 Wood3 Crystals50 Alchemical DustThunder Lair5,500 Gold5 Wood5 Ore5 CrystalsThunder Lair II4,000 Gold5 Wood5 Ore10 Crystals75 Alchemical DustArtifact Merchant2,500 Gold5 Wood5 OreResource Depot2,000 GoldTreasury5,000 Gold5 Gems5 Crystals5 MercuryPyre15,000 Gold10 Wood5 Ore15 CrystalsPyre II17,500 Gold10 Wood10 Ore20 Crystals100 Alchemical DustAlchemic Depot3 Gems3 Crystals3 MercuryMycelium Roots5,000 Gold5 Gems5 Crystals5 Mercury


































