Grove

Grove

21 creatures18 heroesAutumncrystals

Each of the Murmurwoods’ elemental spirits is a unique powerhouse, supported by equally strong — and expensive — rangers and druids.

Generated from the game files · build 24128879 ·

Creatures

Grouped by dwelling tier

Stats are compared against each line's base form: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

T1Tier 1
Base
11
4
3
3–5
0
0
4
2
Faun
115
+13/week
T2Tier 2
Base
18
6
5
4–8
1
1
6
5
Hoplet
185
+9/week
T3Tier 3
T4Tier 4
Base
40
11
10
10–14
0
0
5
5
Naiad
360
+4/week
T5Tier 5
T6Tier 6
Base
135
22
22
24–30
0
3
9
6
Qilin
1200
+2/week
Upgrade
135
24
24
27–36
0
3
13
7
  • New
Mist Qilin
  • New
1900
+2/week
T7Tier 7
Base
200
28
26
45–65
0
0
14
8
Phoenix
29001
+1/week

Heroes

Faction laws

Each tier unlocks at a number of law points; groups are alternatives
Available from the start
Resource Riches I
Tax Collectors
Knowledge is Power
Elite Fauns
Elite Hoplets
Unlocks at 5 law points
Mining: Crystals
Clear Sky
Folk Heroes
Elite Iriyads
Nature’s Wildness
Veiled by the Trees
Unlocks at 15 law points
Resource Riches II
Save the Forests
Forest Magic
Woodland Resistance
Elite Naiads
Nature’s Resolve
Unlocks at 30 law points
Fertile Ground
The Power of the Written Word
Natural Serenity
Live roots
Elite Mancers
Elite Qilins
Luck of the Fittest
Unlocks at 50 law points
Resource Riches III
Force of Nature
Children of the Wild
Focus
Elite Phoenixes
Fairy Tale
Sanctuary

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