Grove

Grove

21 creatures18 heroesAutumnCrystals

Each of the Murmurwoods’ elemental spirits is a unique powerhouse, supported by equally strong — and expensive — rangers and druids.

Generated from the game files · build 25672315 ·

Creatures

Grouped by dwelling tier

Stats are compared against each line's base form: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

T1Tier 1
Base
11
4
3
3–5
0
0
4
2
Faun
115 Gold
+13/week
T2Tier 2
Base
18
6
5
4–8
1
1
6
5
Hoplet
185 Gold
+9/week
T3Tier 3
T4Tier 4
Base
40
11
10
10–14
0
0
5
5
Naiad
360 Gold
+4/week
T5Tier 5
T6Tier 6
Base
130
22
20
24–30
0
2
9
6
Qilin
1,200 Gold
+2/week
Upgrade
130
22
20
30–36
0
2
11
8
  • New
Thunder Qilin
  • New
  • New
1,900 Gold
+2/week
Upgrade
130
24
22
27–36
0
2
13
7
  • New
Mist Qilin
  • New
1,900 Gold
+2/week
T7Tier 7
Base
200
28
26
45–65
0
0
14
8
Phoenix
2,900 Gold1 Crystal
+1/week
Upgrade
300
36
27
45–65
0
0
16
10
Flaming Phoenix
  • New
  • New
4,800 Gold2 Crystals
+1/week
Upgrade
250
28
39
45–65
0
0
15
10
Energy Phoenix
  • New
  • New
4,800 Gold2 Crystals
+1/week

Heroes

Faction laws

Each tier unlocks once enough Seals are spent on earlier tiers; groups are alternatives
Available from the start
Resource Riches I
1 Seal

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Tax Collectors
3 Seals

Produces 500 Gold daily.

Knowledge is Power
  1. Lv 12 Seals

    Your heroes gain 1 Knowledge.

  2. Lv 22 Seals

    Your heroes gain 2 Knowledge.

  3. Lv 32 Seals

    Your heroes gain 3 Knowledge.

Elite Fauns
  1. Lv 13 Seals

    Faun growth in your cities increases by 2. They deal +50% Melee Damage.

  2. Lv 22 Seals

    Faun growth in your cities increases by 4. They deal +50% Melee Damage.

  3. Lv 31 Seal

    Faun growth in your cities increases by 6. They deal +50% Melee Damage.

Elite Hoplets
  1. Lv 13 Seals

    Hoplet growth in your cities increases by 2. They always deal maximum Damage.

  2. Lv 22 Seals

    Hoplet growth in your cities increases by 4. They always deal maximum Damage.

  3. Lv 31 Seal

    Hoplet growth in your cities increases by 6. They always deal maximum Damage.

Unlocks after 5 Seals spent
Mining: Crystals
  1. Lv 12 Seals

    Produces 1 Crystal(s) daily.

  2. Lv 22 Seals

    Produces 2 Crystal(s) daily.

Clear Sky
1 Seal

Produces 250 Astrology Points daily.

Folk Heroes
4 Seals

Your heroes cost –40% Gold.

Elite Iriyads
  1. Lv 13 Seals

    Vine Iriyad growth in your cities increases by 2. They gain 5 HP.

  2. Lv 22 Seals

    Vine Iriyad growth in your cities increases by 2. They gain 10 HP.

  3. Lv 31 Seal

    Vine Iriyad growth in your cities increases by 2. They gain 15 HP.

Nature’s Wildness
  1. Lv 12 Seals

    Friendly creatures deal 25% more Damage with Lucky Strikes.

  2. Lv 22 Seals

    Friendly creatures deal 50% more Damage with Lucky Strikes.

Veiled by the Trees
  1. Lv 12 Seals

    When battling in the area you control, friendly creatures gain 2 Attack and Defense.

  2. Lv 22 Seals

    When battling in the area you control, friendly creatures gain 4 Attack and Defense.

  3. Lv 32 Seals

    When battling in the area you control, friendly creatures gain 6 Attack and Defense.

Unlocks after 15 Seals spent
Resource Riches II
2 Seals

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Save the Forests
  1. Lv 12 Seals

    Your buildings cost –20% Wood to construct.

  2. Lv 22 Seals

    Your buildings cost –40% Wood to construct.

Forest Magic
  1. Lv 14 Seals

    Each time you improve a Mage Guild in your Grove cities, +1 spell(s) is unlocked in the Observatory.

  2. Lv 24 Seals

    Each time you improve a Mage Guild in your Grove cities, +2 spell(s) is unlocked in the Observatory.

Woodland Resistance
4 Seals

Enemies can’t see detailed information about your armies. (When viewed, it shows random numbers of random Grove units.)

Elite Naiads
  1. Lv 13 Seals

    Naiad growth in your cities increases by 2. They gain 1 Speed and Initiative.

  2. Lv 22 Seals

    Naiad growth in your cities increases by 2. They gain 2 Speed and Initiative.

  3. Lv 31 Seal

    Naiad growth in your cities increases by 2. They gain 3 Speed and Initiative.

Nature’s Resolve
3 Seals

All negative effects on friendly creatures last 1 fewer round(s).

Unlocks after 30 Seals spent
Fertile Ground
  1. Lv 14 Seals

    Creature growth of your external dwellings increases by +100%.

  2. Lv 24 Seals

    Creature growth of your external dwellings increases by +200%.

The Power of the Written Word
  1. Lv 14 Seals

    All temporary spells (scrolls, artifacts etc.) available to your heroes gain 1 level(s).

  2. Lv 24 Seals

    All temporary spells (scrolls, artifacts etc.) available to your heroes gain 2 level(s).

  3. Lv 34 Seals

    All temporary spells (scrolls, artifacts etc.) available to your heroes gain 3 level(s).

Natural Serenity
4 Seals

The cooldowns of all the battle spells of your heroes are reduced by 1 round(s).

Live roots
6 Seals

Enemy heroes can’t flee or surrender.

Elite Mancers
  1. Lv 13 Seals

    Herbomancer growth in your cities increases by 1. Their abilities cost –1 Focus Charge(s).

  2. Lv 22 Seals

    Herbomancer growth in your cities increases by 2. Their abilities cost –1 Focus Charge(s).

  3. Lv 31 Seal

    Herbomancer growth in your cities increases by 3. Their abilities cost –1 Focus Charge(s).

Elite Qilins
  1. Lv 13 Seals

    Qilin growth in your cities increases by 1. They deal +3 Damage.

  2. Lv 22 Seals

    Qilin growth in your cities increases by 1. They deal +6 Damage.

  3. Lv 31 Seal

    Qilin growth in your cities increases by 1. They deal +9 Damage.

Luck of the Fittest
  1. Lv 12 Seals

    Friendly creatures now have +1% Lucky Strike chance for each point of Luck.

  2. Lv 22 Seals

    Friendly creatures now have +2% Lucky Strike chance for each point of Luck.

  3. Lv 32 Seals

    Friendly creatures now have +3% Lucky Strike chance for each point of Luck.

Unlocks after 50 Seals spent
Resource Riches III
3 Seals

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Force of Nature
6 Seals

Your Heroic Strikes deal +20 base Damage.

Children of the Wild
  1. Lv 12 Seals

    Your Grove heroes gain 2 sight radius and 15 Movement points.

  2. Lv 22 Seals

    Your Grove heroes gain 4 sight radius and 30 Movement points.

Focus
3 Seals

Each round of battle, you generate 1 Focus Charge(s).

Elite Phoenixes
  1. Lv 13 Seals

    Phoenix growth in your cities increases by 1. Their maximum Damage increases by 10.

  2. Lv 22 Seals

    Phoenix growth in your cities increases by 1. Their maximum Damage increases by 15.

  3. Lv 31 Seal

    Phoenix growth in your cities increases by 1. Their maximum Damage increases by 20.

Fairy Tale
5 Seals

Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.

Sanctuary
5 Seals

The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).

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