- 11
- 4
- 3
- 3–5
- 0
- 0
- 4
- 2

Grove
Each of the Murmurwoods’ elemental spirits is a unique powerhouse, supported by equally strong — and expensive — rangers and druids.
Generated from the game files · build 25672315 ·
Creatures
Grouped by dwelling tierStats are compared against each line's base form: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
- 45
- 6
- 11
- 5–7
- 0
- 0
- 2
- 3

- 45
- 6
- 11
- 4–8
- 0
- 0
- 3
- 4
- New

- New
- New
- 45
- 6
- 11
- 5–7
- 0
- 0
- 3
- 5
- New

- New
- 40
- 11
- 10
- 10–14
- 0
- 0
- 5
- 5

- 40
- 11
- 14
- 14–18
- 0
- 0
- 7
- 6

- New
- 40
- 15
- 10
- 14–18
- 0
- 0
- 6
- 5
- New

- New
- 60
- 12
- 14
- 15–18
- 0
- 0
- 6
- 4

- 60
- 16
- 18
- 15–18
- 0
- 0
- 8
- 6

- New
- 60
- 12
- 14
- 18
- 0
- 0
- 8
- 5
- New

- New
- 130
- 22
- 20
- 24–30
- 0
- 2
- 9
- 6

- 130
- 22
- 20
- 30–36
- 0
- 2
- 11
- 8
- New

- New
- New
- 130
- 24
- 22
- 27–36
- 0
- 2
- 13
- 7
- New

- New
- 200
- 28
- 26
- 45–65
- 0
- 0
- 14
- 8

- 300
- 36
- 27
- 45–65
- 0
- 0
- 16
- 10

- New
- New
- 250
- 28
- 39
- 45–65
- 0
- 0
- 15
- 10

- New
- New
Heroes
Faction laws
Each tier unlocks once enough Seals are spent on earlier tiers; groups are alternatives
Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Produces 500 Gold daily.

- Lv 12 Seals
Your heroes gain 1 Knowledge.
- Lv 22 Seals
Your heroes gain 2 Knowledge.
- Lv 32 Seals
Your heroes gain 3 Knowledge.

- Lv 13 Seals
Faun growth in your cities increases by 2. They deal +50% Melee Damage.
- Lv 22 Seals
Faun growth in your cities increases by 4. They deal +50% Melee Damage.
- Lv 31 Seal
Faun growth in your cities increases by 6. They deal +50% Melee Damage.

- Lv 13 Seals
Hoplet growth in your cities increases by 2. They always deal maximum Damage.
- Lv 22 Seals
Hoplet growth in your cities increases by 4. They always deal maximum Damage.
- Lv 31 Seal
Hoplet growth in your cities increases by 6. They always deal maximum Damage.

- Lv 12 Seals
Produces 1 Crystal(s) daily.
- Lv 22 Seals
Produces 2 Crystal(s) daily.

Produces 250 Astrology Points daily.

Your heroes cost –40% Gold.

- Lv 13 Seals
Vine Iriyad growth in your cities increases by 2. They gain 5 HP.
- Lv 22 Seals
Vine Iriyad growth in your cities increases by 2. They gain 10 HP.
- Lv 31 Seal
Vine Iriyad growth in your cities increases by 2. They gain 15 HP.

- Lv 12 Seals
Friendly creatures deal 25% more Damage with Lucky Strikes.
- Lv 22 Seals
Friendly creatures deal 50% more Damage with Lucky Strikes.

- Lv 12 Seals
When battling in the area you control, friendly creatures gain 2 Attack and Defense.
- Lv 22 Seals
When battling in the area you control, friendly creatures gain 4 Attack and Defense.
- Lv 32 Seals
When battling in the area you control, friendly creatures gain 6 Attack and Defense.

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

- Lv 12 Seals
Your buildings cost –20% Wood to construct.
- Lv 22 Seals
Your buildings cost –40% Wood to construct.

- Lv 14 Seals
Each time you improve a Mage Guild in your Grove cities, +1 spell(s) is unlocked in the Observatory.
- Lv 24 Seals
Each time you improve a Mage Guild in your Grove cities, +2 spell(s) is unlocked in the Observatory.

Enemies can’t see detailed information about your armies. (When viewed, it shows random numbers of random Grove units.)

- Lv 13 Seals
Naiad growth in your cities increases by 2. They gain 1 Speed and Initiative.
- Lv 22 Seals
Naiad growth in your cities increases by 2. They gain 2 Speed and Initiative.
- Lv 31 Seal
Naiad growth in your cities increases by 2. They gain 3 Speed and Initiative.

All negative effects on friendly creatures last 1 fewer round(s).

- Lv 14 Seals
Creature growth of your external dwellings increases by +100%.
- Lv 24 Seals
Creature growth of your external dwellings increases by +200%.

- Lv 14 Seals
All temporary spells (scrolls, artifacts etc.) available to your heroes gain 1 level(s).
- Lv 24 Seals
All temporary spells (scrolls, artifacts etc.) available to your heroes gain 2 level(s).
- Lv 34 Seals
All temporary spells (scrolls, artifacts etc.) available to your heroes gain 3 level(s).

The cooldowns of all the battle spells of your heroes are reduced by 1 round(s).

Enemy heroes can’t flee or surrender.

- Lv 13 Seals
Herbomancer growth in your cities increases by 1. Their abilities cost –1 Focus Charge(s).
- Lv 22 Seals
Herbomancer growth in your cities increases by 2. Their abilities cost –1 Focus Charge(s).
- Lv 31 Seal
Herbomancer growth in your cities increases by 3. Their abilities cost –1 Focus Charge(s).

- Lv 13 Seals
Qilin growth in your cities increases by 1. They deal +3 Damage.
- Lv 22 Seals
Qilin growth in your cities increases by 1. They deal +6 Damage.
- Lv 31 Seal
Qilin growth in your cities increases by 1. They deal +9 Damage.

- Lv 12 Seals
Friendly creatures now have +1% Lucky Strike chance for each point of Luck.
- Lv 22 Seals
Friendly creatures now have +2% Lucky Strike chance for each point of Luck.
- Lv 32 Seals
Friendly creatures now have +3% Lucky Strike chance for each point of Luck.

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Your Heroic Strikes deal +20 base Damage.

- Lv 12 Seals
Your Grove heroes gain 2 sight radius and 15 Movement points.
- Lv 22 Seals
Your Grove heroes gain 4 sight radius and 30 Movement points.

Each round of battle, you generate 1 Focus Charge(s).

- Lv 13 Seals
Phoenix growth in your cities increases by 1. Their maximum Damage increases by 10.
- Lv 22 Seals
Phoenix growth in your cities increases by 1. Their maximum Damage increases by 15.
- Lv 31 Seal
Phoenix growth in your cities increases by 1. Their maximum Damage increases by 20.

Your Fauns, Hoplets and Herbomancers gain 2 Speed and Initiative.

The abilities of your Vine Iriyads, Naiads, Qilins and Phoenixes cost –1 Focus Charge(s).




















