
Weakening Ray
DaylightUtilityCombatTier 210 mana
Weakening Ray is a tier 2 Daylight combat spell. Its numbers below are read from the current game build at each of its four levels.
Generated from the game files · build 25672315 ·
Cost to learn
4 Gems4 Crystals4 Mercury
Cost to upgrade
Alchemical Dust, spent at the Magic Observatory — it raises each spell one level, onceLevels 2–4,25 Alchemical Dusteach
What each level gives you
Every value is one the game itself prints in its level-up notes| Property | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|
| Mana cost | 10 | 6 | 6 | 6 |
Levels
Level 1Base10 mana
Removes 1 counterattack charge(s) from the target enemy for this round.
Level 2Base mana cost 10→66 mana
Removes 1 counterattack charge(s) from the target enemy for this round.
Level 3Removes all counterattack charges from the target for this round.6 mana
Removes all counterattack charges from the target enemy for this round.
Level 4Affects all enemy creatures.6 mana
Removes all counterattack charges from all enemies for this round.
Heroes
Start with it
