Taunt

Taunt

DaylightBuffCombatTier 311 manaScales with Spell Power

Taunt is a tier 3 Daylight combat spell. Its numbers below are read from the current game build at each of its four levels.

Generated from the game files · build 25672315 ·

Cost to learn

6 Gems6 Crystals6 Mercury

Cost to upgrade

Alchemical Dust, spent at the Magic Observatory — it raises each spell one level, once
Levels 2–4,25 Alchemical Dusteach

At your Spell Power

The game states the formula and never the result — drag to see the numbers
15
050

Level 1

Duration
[ 1 + 1 per every 6 hero’s Spell Power ] · next at 18 Spell Power
3rounds

Level 2

Duration
[ 1 + 1 per every 6 hero’s Spell Power ] · next at 18 Spell Power
3rounds

Level 3

Duration
[ 3 + 1 per every 6 hero’s Spell Power ] · next at 18 Spell Power
5rounds

Level 4

Duration
[ 3 + 1 per every 6 hero’s Spell Power ] · next at 18 Spell Power
5rounds

What each level gives you

Every value is one the game itself prints in its level-up notes
PropertyLevel 1Level 2Level 3Level 4
Radius of effect2334
Base effect duration1133

Levels

Level 1Base

All enemies within 2 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter.

Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Taunt Radius 2for 1 rounds, +1 per 6 Spell Power
Level 2Radius of effect 2→3

All enemies within 3 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter.

Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Taunt Radius 3for 1 rounds, +1 per 6 Spell Power
Level 3Base effect duration 1→3

All enemies within 3 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter.

Duration: [ 3 + 1 per every 6 hero’s Spell Power ] round(s).

Taunt Radius 3for 3 rounds, +1 per 6 Spell Power
Level 4Radius of effect 3→4

All enemies within 4 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter.

Duration: [ 3 + 1 per every 6 hero’s Spell Power ] round(s).

Taunt Radius 4for 3 rounds, +1 per 6 Spell Power

Heroes

Start with it

Other Daylight spells