Healing Water

Healing Water

DaylightHealCombatTier 15 mana

Healing Water is a tier 1 Daylight combat spell. Its numbers below are read from the current game build at each of its four levels.

Generated from the game files · build 24128879 ·

Cost to learn

222

At your Spell Power

The game states the formula and never the result — drag to see the numbers
15
050

Level 1

Health
[ 50 + 5 × hero’s Spell Power ]
125HP

Level 2

Health
[ 50 + 10 × hero’s Spell Power ]
200HP

Level 3

Health
[ 50 + 10 × hero’s Spell Power ]
200HP

Level 4

Health
[ 50 + 10 × hero’s Spell Power ]
200HP

What each level gives you

Every value is one the game itself prints in its level-up notes
PropertyLevel 1Level 2Level 3Level 4
HP per Spell Power5101010

Levels

Level 1Base

Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP.

Cannot revive fallen units.

Level 2HP per Spell Power 510

Target friendly creature restores [ 50 + 10 × hero’s Spell Power ] HP.

Cannot revive fallen units.

Level 3Triggers one more time at the beginning of the next round.

Immediately and at the beginning of next round, restores [ 50 + 10 × hero’s Spell Power ] HP to target friendly creature.

Cannot revive fallen units.

Level 4Affects all friendly creatures.

Immediately and at the beginning of next round, restores [ 50 + 10 × hero’s Spell Power ] HP to all friendly creatures.

Cannot revive fallen units.

Masterful version

What a hero who specialises in this spell casts instead
Level 1

Healing Water

Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP.

Cannot revive fallen units.

Masterful Healing Water

Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP. Dispels all negative effects.

Cannot revive fallen units.

Level 2

Healing Water

Target friendly creature restores [ 50 + 10 × hero’s Spell Power ] HP.

Cannot revive fallen units.

Masterful Healing Water

Target friendly creature restores [ 50 + 10 × hero’s Spell Power ] HP. Dispels all negative effects.

Cannot revive fallen units.

Level 3

Healing Water

Immediately and at the beginning of next round, restores [ 50 + 10 × hero’s Spell Power ] HP to target friendly creature.

Cannot revive fallen units.

Masterful Healing Water

Immediately and at the beginning of next round, restores [ 50 + 10 × hero’s Spell Power ] HP to target friendly creature and dispels all negative effects.

Cannot revive fallen units.

Level 4

Healing Water

Immediately and at the beginning of next round, restores [ 50 + 10 × hero’s Spell Power ] HP to all friendly creatures.

Cannot revive fallen units.

Masterful Healing Water

Immediately and at the beginning of next round, restores [ 50 + 10 × hero’s Spell Power ] HP to all friendly creatures. Dispels all negative effects.

Cannot revive fallen units.

Heroes

Specialise in it

Start with it

Other Daylight spells