
Healing Water
Healing Water is a tier 1 Daylight combat spell. Its numbers below are read from the current game build at each of its four levels.
Generated from the game files · build 24128879 ·
Cost to learn
At your Spell Power
The game states the formula and never the result — drag to see the numbersLevel 1
Level 2
Level 3
Level 4
What each level gives you
Every value is one the game itself prints in its level-up notes| Property | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|
| HP per Spell Power | 5 | 10 | 10 | 10 |
Levels
Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP.
Cannot revive fallen units.
Target friendly creature restores [ 50 + 10 × hero’s Spell Power ] HP.
Cannot revive fallen units.
Immediately and at the beginning of next round, restores [ 50 + 10 × hero’s Spell Power ] HP to target friendly creature.
Cannot revive fallen units.
Immediately and at the beginning of next round, restores [ 50 + 10 × hero’s Spell Power ] HP to all friendly creatures.
Cannot revive fallen units.
Masterful version
What a hero who specialises in this spell casts insteadHealing Water
Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP.
Cannot revive fallen units.
Masterful Healing Water
Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP. Dispels all negative effects.
Cannot revive fallen units.
Healing Water
Target friendly creature restores [ 50 + 10 × hero’s Spell Power ] HP.
Cannot revive fallen units.
Masterful Healing Water
Target friendly creature restores [ 50 + 10 × hero’s Spell Power ] HP. Dispels all negative effects.
Cannot revive fallen units.
Healing Water
Immediately and at the beginning of next round, restores [ 50 + 10 × hero’s Spell Power ] HP to target friendly creature.
Cannot revive fallen units.
Masterful Healing Water
Immediately and at the beginning of next round, restores [ 50 + 10 × hero’s Spell Power ] HP to target friendly creature and dispels all negative effects.
Cannot revive fallen units.
Healing Water
Immediately and at the beginning of next round, restores [ 50 + 10 × hero’s Spell Power ] HP to all friendly creatures.
Cannot revive fallen units.
Masterful Healing Water
Immediately and at the beginning of next round, restores [ 50 + 10 × hero’s Spell Power ] HP to all friendly creatures. Dispels all negative effects.
Cannot revive fallen units.
