Trinity

Single Hero

“A rich template that offers three paths to reach your enemy. The shorter the path, the greater the dangers — and the treasures — that await you.”

Generated from the game files · build 25672315 ·

Layout of the Trinity map template: its areas and how they connect
The layout the game shows for this template: numbered circles are the players' starting areas.
Map size
Medium (112 × 112)
Players
2
Game mode
Single Hero
Win condition
Guardian’s Demise
Difficulty
Moderate
Average play time
60–150 min
Maximum heroes
1

Moderate: Increased game difficulty, but still more forgiving than Hard

In the game's words

A template offering three distinct routes from your starting area. The first path is the safest and least guarded, providing early bonuses, though reaching the enemy across four areas takes time. The second features tougher guards but yields more army‑boosting structures and a shorter three‑area path. The third presents the most formidable defenses, but cuts through the richest areas and provides the fastest route to your opponent.

How it is won

  • Guardian’s Demise: Defeat or cast away the opponent’s main hero to win.

Tags

Versus AIVersus HumanMedium-Length GameMedium EconomyUnusualSingle Hero

Map templates explained — the guide →

Other templates

Single Hero