Mage Guild

Mage Guild

DungeonMage Guild5 levels

Unlocks 7 random tier‑1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook.

Mage Guild in the Dungeon town

Levels

Each level is built separately, on top of the one before

Mage Guild

Level 1

Unlocks 7 random tier‑1 spells in the Magic Observatory and the ability to spend dust to upgrade tier-1 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1 spells are added to their Spellbook.

Cost
2,500 Gold5 Wood

Mage Guild II

Level 2

Unlocks 6 random tier‑2 spells in the Magic Observatory and the ability to spend dust to upgrade tier-2 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–2 spells are added to their Spellbook.

Cost
2,500 Gold2 Gems2 Crystals2 Mercury
Requires

Mage Guild III

Level 3

Unlocks 5 random tier‑3 spells in the Magic Observatory and the ability to spend dust to upgrade tier-3 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–3 spells are added to their Spellbook.

Cost
2,500 Gold5 Wood3 Gems3 Crystals3 Mercury

Mage Guild IV

Level 4

Unlocks 4 random tier‑4 spells in the Magic Observatory and the ability to spend dust to upgrade tier-4 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–4 spells are added to their Spellbook.

Cost
2,500 Gold5 Gems5 Crystals5 Mercury

Mage Guild V

Level 5

Unlocks 3 random tier‑5 spells in the Magic Observatory and the ability to spend dust to upgrade tier-5 spells or unlock additional ones. When heroes visit the city, all unlocked tier-1–5 spells are added to their Spellbook.

Cost
5,000 Gold10 Wood5 Gems5 Crystals5 Mercury

Dungeon build tree

The game's own layout — this building is highlighted