
Safe House
DungeonDwelling2 levelsPrebuilt
Allows the recruitment of Infiltrators.

Levels
Each level is built separately, on top of the one beforeSafe House
Level 1Allows the recruitment of Infiltrators.
Cost
Standing at turn one
Safe House II
Level 2Allows the recruitment of Guile Infiltrators and Bleak Infiltrators.
Cost
17505120Requires
Recruits
Upgraded forms need the dwelling upgraded; growth is shared across the lineDungeon build tree
The game's own layout — this building is highlightedSpy Network1Byzantine PalacePrebuiltByzantine Palace II250055Byzantine Palace III50001010Gymnasium5000WarrenPrebuiltWarren II750510Safe HousePrebuiltSafe House II17505120Mage Guild25005Mage Guild II2500222Mage Guild III25005333Mage Guild IV2500555Mage Guild V500010555TavernPrebuiltLyceum2500Amphitheater12505222Amphitheater II12505230Labyrinth4000510Labyrinth II325051040MarketplacePrebuiltBankPrebuiltFortificationsPrebuiltFortifications II250010Fortifications III500015Stilled Voices22505333Stilled Voices II22505550Cave Palace175005520Cave Palace II225005525100Artifact Merchant250055Resource Depot2000Treasury5000555Chthonic Home350010510Chthonic Home II200010101075Alchemic Depot333

































