Dungeon

Dungeon

21 creatures18 heroesDirtGems

Formerly underground, currently backstage rulers of Jadame, the faction whose capital is Alvar focuses on subterfuge and versatility. Each of their units has two types of attack.

Generated from the game files · build 25672315 ·

Creatures

Grouped by dwelling tier

Stats are compared against each line's base form: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

T1Tier 1
T2Tier 2
T3Tier 3
T4Tier 4
Base
40
11
11
12–14
1
0
5
5
Minotaur
380 Gold
+5/week
T5Tier 5
Base
55
15
14
11–15
0
0
4
2
Medusa
490 Gold
+3/week
T6Tier 6
Base
130
24
22
25–28
0
0
6
4
Hydra
1,200 Gold
+2/week
T7Tier 7
Base
275
29
25
50–60
0
0
11
8
Cave Dragon
3,000 Gold1 Gem
+1/week
Upgrade
350
29
32
65–75
0
0
14
9
Black Dragon
  • New
5,000 Gold2 Gems
+1/week
Upgrade
300
37
25
65–75
0
0
12
11
Ashen Dragon
  • New
  • New
5,000 Gold2 Gems
+1/week

Heroes

Faction laws

Each tier unlocks once enough Seals are spent on earlier tiers; groups are alternatives
Available from the start
Resource Riches I
1 Seal

Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Celestial Maps
6 Seals

Produces 500 Astrology points daily.

Leaders of the Nation
  1. Lv 13 Seals

    Your heroes generate +10% Law points.

  2. Lv 23 Seals

    Your heroes generate +20% Law points.

Elite Troglodytes
  1. Lv 13 Seals

    Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1.

  2. Lv 22 Seals

    Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 2.

Dungeon Masters I
2 Seals

Tier‑1 creature growth in your cities increases by 4.

Dragon Scales
  1. Lv 12 Seals

    Friendly creatures take –5% Magic Damage.

  2. Lv 22 Seals

    Friendly creatures take –10% Magic Damage.

  3. Lv 32 Seals

    Friendly creatures take –15% Magic Damage.

Unlocks after 5 Seals spent
Tax Collectors
  1. Lv 12 Seals

    Produces 250 Gold daily.

  2. Lv 22 Seals

    Produces 500 Gold daily.

Mining: Gems
  1. Lv 12 Seals

    Produces 1 Gem(s) daily.

  2. Lv 22 Seals

    Produces 2 Gem(s) daily.

Alchemists Code I
4 Seals

Provides a one‑time allotment of 75 Alchemical Dust when enacted.

Arcane Knowledge
2 Seals

Your heroes gain +15 maximum mana.

Elite Infiltrators
  1. Lv 13 Seals

    Your Infiltrators deal 1.5 times more Damage when using their Fighting Style. They gain 2 HP.

  2. Lv 22 Seals

    Your Infiltrators deal 1.5 times more Damage when using their Fighting Style. They gain 4 HP.

Elite Dancers
  1. Lv 13 Seals

    Your Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 2 Attack and Defense.

  2. Lv 22 Seals

    Your Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 4 Attack and Defense.

Dungeon Masters II
2 Seals

Tier‑2 creature growth in your cities increases by 4.

Dungeon Masters III
2 Seals

Tier‑3 creature growth in your cities increases by 2.

Unlocks after 15 Seals spent
Resource Riches II
2 Seals

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Or No Ore?
  1. Lv 13 Seals

    Your buildings cost –20% Ore to construct.

  2. Lv 23 Seals

    Your buildings cost –40% Ore to construct.

Jadame Maps
  1. Lv 15 Seals

    Your heroes gain 10 Movement points.

  2. Lv 25 Seals

    Your heroes gain 20 Movement points.

Spy Network
  1. Lv 12 Seals

    All external buildings and structures under your control gain +2 sight radius.

  2. Lv 22 Seals

    All external buildings and structures under your control gain +4 sight radius.

  3. Lv 32 Seals

    All external buildings and structures under your control gain +6 sight radius.

Elite Minotaurs
  1. Lv 13 Seals

    Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2 Damage.

  2. Lv 22 Seals

    Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +4 Damage.

Elite Medusae
  1. Lv 13 Seals

    Your Medusae deal 1.5 times more Damage when using their Fighting Style. They gain 1 Initiative and 4 Attack and Defense.

  2. Lv 22 Seals

    Your Medusae deal 1.5 times more Damage when using their Fighting Style. They gain 2 Initiative and 4 Attack and Defense.

Tactical Advantage
6 Seals

All enemy creatures lose 1 Initiative.

Dungeon Masters IV
2 Seals

Tier‑4 creature growth in your cities increases by 2.

Unlocks after 30 Seals spent
Merchants Guild
6 Seals

Eliminates all price markups in the Marketplace.

Triumvirate’s Agents
  1. Lv 14 Seals

    Your heroes gain 1 Attack, Defense, and Spell Power.

  2. Lv 24 Seals

    Your heroes gain 2 Attack, Defense, and Spell Power.

Alchemists Code II
4 Seals

Provides a one‑time allotment of 150 Alchemical Dust when enacted.

Peoples of Jadame
  1. Lv 13 Seals

    Your heroes’ Persuasion Power in Diplomacy increases by 10%.

  2. Lv 23 Seals

    Your heroes’ Persuasion Power in Diplomacy increases by 20%.

Elite Hydras
  1. Lv 13 Seals

    Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and 25 HP.

  2. Lv 22 Seals

    Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 2 Speed and 25 HP.

Dungeon Masters V
2 Seals

Tier‑5 creature growth in your cities increases by 1.

Dungeon Masters VI
2 Seals

Tier‑6 creature growth in your cities increases by 1.

Unlocks after 50 Seals spent
Resource Riches III
3 Seals

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Magical Education
  1. Lv 14 Seals

    Spells of your heroes gain 1 level(s).

  2. Lv 24 Seals

    Spells of your heroes gain 2 level(s).

Saturation
3 Seals

Your Focus Charge limit increases by 1.

Elite Cave Dragons
  1. Lv 13 Seals

    Your Cave Dragons deal 1.5 times more Damage, when using their Fighting Style. They gain 4 Attack and Defense and 1 Speed and Initiative.

  2. Lv 22 Seals

    Your Cave Dragons deal 1.5 times more Damage, when using their Fighting Style. They gain 8 Attack and Defense and 2 Speed and Initiative.

Dungeon Masters VII
2 Seals

Tier‑7 creature growth in your cities increases by 1.

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