- 8
- 2
- 3
- 1–3
- 0
- 0
- 4
- 4


Formerly underground, currently backstage rulers of Jadame, the faction whose capital is Alvar focuses on subterfuge and versatility. Each of their units has two types of attack.
Generated from the game files · build 25672315 ·
Stats are compared against each line's base form: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.



















Provides a one‑time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.

Produces 500 Astrology points daily.

Your heroes generate +10% Law points.
Your heroes generate +20% Law points.

Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1.
Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 2.

Tier‑1 creature growth in your cities increases by 4.

Friendly creatures take –5% Magic Damage.
Friendly creatures take –10% Magic Damage.
Friendly creatures take –15% Magic Damage.

Produces 250 Gold daily.
Produces 500 Gold daily.

Produces 1 Gem(s) daily.
Produces 2 Gem(s) daily.

Provides a one‑time allotment of 75 Alchemical Dust when enacted.

Your heroes gain +15 maximum mana.

Your Infiltrators deal 1.5 times more Damage when using their Fighting Style. They gain 2 HP.
Your Infiltrators deal 1.5 times more Damage when using their Fighting Style. They gain 4 HP.

Your Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 2 Attack and Defense.
Your Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 4 Attack and Defense.

Tier‑2 creature growth in your cities increases by 4.

Tier‑3 creature growth in your cities increases by 2.

Provides a one‑time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.

Your buildings cost –20% Ore to construct.
Your buildings cost –40% Ore to construct.

Your heroes gain 10 Movement points.
Your heroes gain 20 Movement points.

All external buildings and structures under your control gain +2 sight radius.
All external buildings and structures under your control gain +4 sight radius.
All external buildings and structures under your control gain +6 sight radius.

Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2 Damage.
Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +4 Damage.

Your Medusae deal 1.5 times more Damage when using their Fighting Style. They gain 1 Initiative and 4 Attack and Defense.
Your Medusae deal 1.5 times more Damage when using their Fighting Style. They gain 2 Initiative and 4 Attack and Defense.

All enemy creatures lose 1 Initiative.

Tier‑4 creature growth in your cities increases by 2.

Eliminates all price markups in the Marketplace.

Your heroes gain 1 Attack, Defense, and Spell Power.
Your heroes gain 2 Attack, Defense, and Spell Power.

Provides a one‑time allotment of 150 Alchemical Dust when enacted.

Your heroes’ Persuasion Power in Diplomacy increases by 10%.
Your heroes’ Persuasion Power in Diplomacy increases by 20%.

Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and 25 HP.
Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 2 Speed and 25 HP.

Tier‑5 creature growth in your cities increases by 1.

Tier‑6 creature growth in your cities increases by 1.

Provides a one‑time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.

Spells of your heroes gain 1 level(s).
Spells of your heroes gain 2 level(s).

Your Focus Charge limit increases by 1.

Your Cave Dragons deal 1.5 times more Damage, when using their Fighting Style. They gain 4 Attack and Defense and 1 Speed and Initiative.
Your Cave Dragons deal 1.5 times more Damage, when using their Fighting Style. They gain 8 Attack and Defense and 2 Speed and Initiative.

Tier‑7 creature growth in your cities increases by 1.