Eith

Eith

GroveWardenPathfinderAdventure2500

Grounded, yet seeing farther than any who soar.

Starting stats

Attack
2
Defense
1
Spell Power
2
Knowledge
2
Sight radius 6Casts per round 1Starting level 1
Updated from the game files · build 24128879 · 9 Aug 2026

Specialisation

Values below are computed at the level you pick

Pathfinder

His movement takes no terrain penalties. He also has +1 Sight Radius, plus another +1 for every 5 hero level(s).

20
150
Sight Radiushero
+1 base · +1 × 4 steps · next at level 25
+5

Every level

Terrain penaltyhero
−100%

Starting army

3 different units
Faun
Faun10–15T1
11
4
3
3–5
4
2
Hoplet
Hoplet6–9T2
18
6
5
4–8
6
5
Vine Iriyad
45
6
11
5–7
2
3

Starting skills

The rank the hero already holds

Lore

Eith, a bird‑human, lacked the gift of flight that his winged siblings enjoyed; his heavier, humanoid form kept him earthbound. Yet his avian essence remained.

Refusing despair, he sought higher ground, discovering that while he could not soar, he could see farther than any bird. In time, his keen sight made him an invaluable scout for his village. His wings may have failed him, but his vision never did.

More Grove heroes

Vatawna
Vatawna
GroveDruid
1
2
2
2
Spiritual Vigor
Increases maximum Mana
FaunHopletVine Iriyad
1
2
2
2
Oldest Known Tree
Herbomancer specialist
FaunHerbomancer
Aeliniel
Aeliniel
GroveDruid
1
2
2
2
Tempered Embers
Firewall specialist
FaunHopletVine Iriyad
Glacia
Glacia
GroveDruid
1
2
2
2
Ice Bolt
Ice Bolt specialist
FaunHopletVine Iriyad

Other adventure specialists

Same kind of specialisation, across every faction
Ister
Ister
TempleKnight
2
3
1
1
Wayfarer
Increases movement points
SwordsmanCrossbowmanGriffin
King‑of‑Kings
King‑of‑Kings
NecropolisDeath Knight
3
1
1
2
Charismatic
Increases Persuasion Power in Diplomacy
SkeletonWightUndead Pet
Fleu
Fleu
HiveHerald
1
0
4
2
Wayfarer
Increases movement points
ParasiteLocustHornet
Nihil
Nihil
SchismOathkeeper
3
1
1
2
Wayfarer
Increases movement points
Ra’ShothCultistAga’Shoth Rider