Vine Iriyad

Vine Iriyad

T3GroveEmbodiment220+6/week

Vine Iriyad is the base tier 3 creature for Grove. It has the highest health and defense of any tier 3 creature in the game.

Stats

Bars compare against the best tier 3 creature
Health
45
Best at tier 3
Attack
6
Defense
11
Best at tier 3
Damage
5–7
Morale
0
Luck
0
Initiative
2
Speed
3
Movement
Ground
Counterattacks
1
Morale range -3 to 3Luck range -3 to 3Action points 1
HP per gold 0.20Avg damage per gold 0.027Derived from the 220 gold recruit cost — higher is more army per gold
Weekly growth +6HP per week 270Avg damage per week 36Gold per week 1,320
Updated from the game files · build 24128879 · 9 Aug 2026

Abilities

Awaken: Earth I

1 round cooldown3 energy

This creature gains 2 Speed and Initiative, 10 HP, and unlimited counterattacks. Once per battle; lasts until the end of battle.

Speed +2Initiative +2Health +10Counterattacks +999for 999 rounds

Traits

Embodiment

A spirit, soul, or other intangible power that has coalesced into material form.

Morale range: –3 to 3.

Luck range: –3 to 3.

Fallen Embodiments cannot be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Area Strike

Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.

Embodiment of Earth

This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Vine Iriyad

45
6
11
5–7
0
0
2
3
Vine Iriyad
220
+6/week

Stats are compared against Vine Iriyad: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 3 creatures

Hornet
Hornet
Hive255+7/week
20
7
10
4–9
0
0
10
7
Onyx Dancer
Onyx Dancer
Dungeon165+8/week
20
8
8
5–7
0
0
4
2
Griffin
Griffin
Temple270+7/week
30
7
6
5–9
0
0
9
5
Animated Armor
Animated Armor
Neutral300+32/week
25
4
8
4–12
1
4
Groll
Groll
Neutral300+32/week
40
8
6
5–7
0
0
8
5
14
4
6
3–5
0
5
5
20
7
7
5–7
0
0
6
4

Lore

Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.

Vine iriyads are the earthkin’s preferred vessels for exploration.