Hoplet

Hoplet

T2GroveMagic Creature185 Gold+9/week

Hoplet is the base tier 2 creature for Grove. It has the highest max damage of any tier 2 creature in the game.

Stats

Bars compare against the best tier 2 creature
Health
18
Attack
6
Defense
5
Damage
4–8
Morale
1
Luck
1
Initiative
6
Speed
5
Movement
Flying
Counterattacks
1
Morale range -3 to 3Luck range -5 to 5Action points 1
HP per gold0.097Avg damage per gold0.032Derived from the185 Goldrecruit cost — higher is more army per gold
Weekly growth +9HP per week162Avg damage per week54Buy-out per week1,665 Gold
Updated from the game files · build 25672315 · 10 Oct 2026

Abilities

Leeching Hop

2 round cooldown2 energy

Takes [ 2 + 1 per 6 units in the stack ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).

Traits

Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.

Luck range: –5 to 5.

Fallen Magic creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Flying

Movement ignores obstacles and traps.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Hoplet

18
6
5
4–8
1
1
6
5
Hoplet
185 Gold
+9/week

Stats are compared against Hoplet: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 2 creatures

Locust
Locust
Hive130 Gold+14/week
12
5
4
3–5
0
0
6
5
Infiltrator
Infiltrator
Dungeon120 Gold+13/week
13
6
4
3–6
0
1
6
5
Crossbowman
Crossbowman
Temple95 Gold+14/week
10
5
3
3–4
0
0
4
3
Halfling
Halfling
Neutral150 Gold+60/week
6
6
6
3
—
—
6
6
Peasant
Peasant
Neutral150 Gold+60/week
5
1
1
1
0
0
1
1
Ghoul
Ghoul
Neutral200 Gold
20
9
6
4–7
—
0
5
5
Wight
Wight
Necropolis100 Gold+19/week
8
3
0
2–4
—
0
5
6
Cultist
Cultist
Schism165 Gold+12/week
15
5
4
4–6
0
0
4
3

On the adventure map

Guards these battle sites

Lore

The ecosystem of the Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in this unique cross of fireflies and common hops.