Hoplet

Hoplet

T2GroveMagic Creature185+9/week

Hoplet is the base tier 2 creature for Grove. It has the highest max damage of any tier 2 creature in the game.

Stats

Bars compare against the best tier 2 creature
Health
18
Attack
6
Defense
5
Damage
4–8
Morale
1
Luck
1
Initiative
6
Speed
5
Movement
Flying
Counterattacks
1
Morale range -3 to 3Luck range -5 to 5Action points 1
HP per gold 0.097Avg damage per gold 0.032Derived from the 185 gold recruit cost — higher is more army per gold
Weekly growth +9HP per week 162Avg damage per week 54Gold per week 1,665
Updated from the game files · build 24128879 · 9 Aug 2026

Abilities

Leeching Hop

2 round cooldown2 energy

Takes [ 2 + 1 per 6 units in the stack ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).

Traits

Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.

Luck range: –5 to 5.

Fallen Magic creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Flying

Movement ignores obstacles and traps.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Hoplet

18
6
5
4–8
1
1
6
5
Hoplet
185
+9/week

Stats are compared against Hoplet: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 2 creatures

Locust
Locust
Hive130+14/week
12
5
4
3–5
0
0
6
5
Infiltrator
Infiltrator
Dungeon120+13/week
13
6
4
3–6
0
1
6
5
Crossbowman
Crossbowman
Temple95+14/week
10
5
3
3–4
0
0
4
3
Halfling
Halfling
Neutral150+60/week
6
6
6
3
6
6
Peasant
Peasant
Neutral150+60/week
5
1
1
1
0
0
1
1
Ghoul
Ghoul
Neutral200
20
9
6
4–7
0
5
5
Wight
Wight
Necropolis100+19/week
8
3
0
2–4
0
5
6
Cultist
Cultist
Schism165+12/week
15
5
4
4–6
0
0
4
3

On the adventure map

Guards these battle sites

Lore

The ecosystem of the Murmurwoods is steeped in raw magic, flowing through Enroth. At times, it imbues the most unexpected creatures, resulting in this unique cross of fireflies and common hops.