Masterful Chain Lightning

Masterful Chain Lightning

PrimalDamageCombatTier 424 manaScales with Spell Power

Masterful Chain Lightning is a tier 4 Primal combat spell. Its numbers below are read from the current game build at each of its four levels.

Generated from the game files · build 25672315 ·

The upgraded version of Chain Lightning, cast by a hero who specialises in it instead of the original. It is not learned separately and costs the same mana.

Cost to learn

8 Gems8 Crystals8 Mercury

Cost to upgrade

Alchemical Dust, spent at the Magic Observatory — it raises each spell one level, once
Levels 2–4,25 Alchemical Dusteach

At your Spell Power

The game states the formula and never the result — drag to see the numbers
15
050

Level 1

Magic Damage
[ 100 + 20 × hero’s Spell Power ]
400

Level 2

Magic Damage
[ 100 + 20 × hero’s Spell Power ]
400

Level 3

Magic Damage
[ 300 + 20 × hero’s Spell Power ]
600

Level 4

Magic Damage
[ 300 + 30 × hero’s Spell Power ]
750

What each level gives you

Every value is one the game itself prints in its level-up notes
PropertyLevel 1Level 2Level 3Level 4
Base Damage100100300300
Damage per Spell Power20202030

Levels

Damage below is at zero Spell Power — the calculator works it out at any value
Level 1Base

Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –25% Damage with each jump.

Damage 100+20 per point of Spell Power
Level 2Makes +1 jump(s).

Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 2 time(s) to a random target within 3 hex(es), dealing –25% Damage with each jump.

Damage 100+20 per point of Spell Power
Level 3Base Damage 100→300Makes +1 jump(s).

Deals [ 300 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 3 time(s) to a random target within 3 hex(es), dealing –25% Damage with each jump.

Damage 300+20 per point of Spell Power
Level 4Damage per Spell Power 20→30Makes +1 jump(s).

Deals [ 300 + 30 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 4 time(s) to a random target within 3 hex(es), dealing –25% Damage with each jump.

Damage 300+30 per point of Spell Power

Heroes

Specialise in it

Start with it

Other Primal spells