
Early Start
Early Start is a tier 1 Arcane combat spell. Its numbers below are read from the current game build at each of its four levels.
Generated from the game files · build 24128879 ·
Cost to learn
At your Spell Power
The game states the formula and never the result — drag to see the numbersWhat each level gives you
Every value is one the game itself prints in its level-up notes| Property | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|
| Initiative bonus | 3 | 4 | 5 | 6 |
Levels
Target friendly creature gains +3 Initiative.
Target friendly creature gains +4 Initiative.
Target friendly creature gains +5 Initiative.
Target friendly creature gains +6 Initiative.
Masterful version
What a hero who specialises in this spell casts insteadEarly Start
Target friendly creature gains +3 Initiative.
Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s).
Masterful Early Start
All friendly creatures gain +3 Initiative.
Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s).
Early Start
Target friendly creature gains +4 Initiative.
Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s).
Masterful Early Start
All friendly creatures gain +4 Initiative.
Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s).
Early Start
Target friendly creature gains +5 Initiative.
Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s).
Masterful Early Start
All friendly creatures gain +5 Initiative.
Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s).
Early Start
Target friendly creature gains +6 Initiative.
Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s).
Masterful Early Start
All friendly creatures gain +6 Initiative.
Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s).
Heroes
Specialise in it
Start with it
