
Temporal Spheres
Temporal Spheres is a tier 3 Arcane combat spell. Its numbers below are read from the current game build at each of its four levels.
Generated from the game files · build 24128879 ·
Cost to learn
At your Spell Power
The game states the formula and never the result — drag to see the numbersEvery level
Level 1
Level 2
Level 3
Level 4
What each level gives you
Every value is one the game itself prints in its level-up notes| Property | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|
| Damage per Spell Power | 5% | 10% | 10% | 15% |
| Traps | 2 | 2 | 3 | 3 |
Levels
Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Magic Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP.
Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Magic Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 10% × hero’s Spell Power ]% of one unit’s maximum HP.
Place up to 3 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Magic Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 10% × hero’s Spell Power ]% of one unit’s maximum HP.
Place up to 3 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Magic Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 15% × hero’s Spell Power ]% of one unit’s maximum HP.
Heroes
Start with it
