Temporal Spheres

Temporal Spheres

ArcaneSummonCombatTier 311 mana

Temporal Spheres is a tier 3 Arcane combat spell. Its numbers below are read from the current game build at each of its four levels.

Generated from the game files · build 24128879 ·

Cost to learn

666

At your Spell Power

The game states the formula and never the result — drag to see the numbers
15
050

Every level

Duration
[ 1 + 1 per every 5 hero’s Spell Power ] · next at 20 Spell Power
4rounds

Level 1

[ 100% + 5% × hero’s Spell Power ]
175

Level 2

[ 100% + 10% × hero’s Spell Power ]
250

Level 3

[ 100% + 10% × hero’s Spell Power ]
250

Level 4

[ 100% + 15% × hero’s Spell Power ]
325

What each level gives you

Every value is one the game itself prints in its level-up notes
PropertyLevel 1Level 2Level 3Level 4
Damage per Spell Power5%10%10%15%
Traps2233

Levels

Level 1Base

Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Magic Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP.

Level 2Damage per Spell Power 5%10%

Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Magic Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 10% × hero’s Spell Power ]% of one unit’s maximum HP.

Level 3Traps 23

Place up to 3 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Magic Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 10% × hero’s Spell Power ]% of one unit’s maximum HP.

Level 4Damage per Spell Power 10%15%

Place up to 3 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Magic Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 15% × hero’s Spell Power ]% of one unit’s maximum HP.

Heroes

Start with it

Other Arcane spells