Infiltrator

Infiltrator

T2DungeonLiving120+13/week

Infiltrator is the base tier 2 creature for Dungeon.

Stats

Bars compare against the best tier 2 creature
Health
13
Attack
6
Defense
4
Damage
3–6
Morale
0
Luck
1
Initiative
6
Speed
5
Movement
Teleport
Counterattacks
1
Morale range -5 to 5Luck range -3 to 5Action points 1
HP per gold 0.11Avg damage per gold 0.037Derived from the 120 gold recruit cost — higher is more army per gold
Weekly growth +13HP per week 169Avg damage per week 59Gold per week 1,560
Updated from the game files · build 24128879 · 9 Aug 2026

Traits

Living

A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.

Luck range: –3 to 3.

Fallen Living creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Blink

Teleports directly to destination hex, ignoring obstacles and traps.

Weak Spot

Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Infiltrator

13
6
4
3–6
0
1
6
5
Infiltrator
120
+13/week

Stats are compared against Infiltrator: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 2 creatures

Locust
Locust
Hive130+14/week
12
5
4
3–5
0
0
6
5
Crossbowman
Crossbowman
Temple95+14/week
10
5
3
3–4
0
0
4
3
Hoplet
Hoplet
Grove185+9/week
18
6
5
4–8
1
1
6
5
Halfling
Halfling
Neutral150+60/week
6
6
6
3
6
6
Peasant
Peasant
Neutral150+60/week
5
1
1
1
0
0
1
1
Ghoul
Ghoul
Neutral200
20
9
6
4–7
0
5
5
Wight
Wight
Necropolis100+19/week
8
3
0
2–4
0
5
6
Cultist
Cultist
Schism165+12/week
15
5
4
4–6
0
0
4
3

On the adventure map

Guards these battle sites

Lore

The elven spies of Alvar, these long‑time surface dwellers had to adapt when they began expanding their cities into the underground. They now view subterfuge as the key to gaining an advantage.