- 13
- 6
- 4
- 3–6
- 0
- 1
- 6
- 5


Bleak Infiltrator is one of two alternative upgrades of the tier 2 line for Dungeon. It has the highest initiative of any tier 2 creature in the game.
Cannot be targeted until the end of the round.
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5.
Luck range: –3 to 3.
Fallen Living creatures can be raised as Undead after battle.
Can only attack adjacent enemies. Provokes counterattacks.
Teleports directly to destination hex, ignoring obstacles and traps.
Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.
Each attack increases this creature’s luck by 1.



Stats are compared against Infiltrator: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
Bleak Infiltrators are deployed in areas where Triumvirate’s influence is weak and their presence must remain hidden. The nature of their tasks often leaves them individualistic and isolated.