
Righteousness
All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for two rounds. This effect is stackable.
Unique to one faction.
Generated from the game files · build 24128879 ·
Ranks
Each rank replaces the last; Advanced and Expert each add a perkBasic Righteousness
BasicAll who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for two rounds. This effect is stackable.
Advanced Righteousness
AdvancedAll who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for three rounds. This effect is stackable.
Unlocks 3 perks
Fields of Serenity
Friendly Temple creatures deal +10% and take –10% Damage on Native Terrain.
Righteous Sacrifice
Whenever a friendly stack dies or kills an enemy stack, the hero gains 3 temporary mana.
Purging Touch
Grants a new ability. It dispels all negative effects from the target.
Expert Righteousness
ExpertAll who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for four rounds. This effect is stackable.
Unlocks 3 perks
Guardian
Whenever a friendly creature kills an enemy, it fully restores its HP. This cannot revive fallen units.
The Chosen One
Grants a new ability. It increases Attack of a friendly creature by 50% of the hero’s Attack and Spell Power, and its Defense by 50% of the hero’s Defense and Knowledge (until the end of the round).
Strong Faith
Whenever Righteousness is triggered, the hero gains +1 to all attributes until the end of the round.