Necromancy

Necromancy

Faction skill3 ranks6 perks

After winning a battle, raises 10% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 3000 and refills each week.

Unique to one faction.

Generated from the game files · build 24128879 ·

Ranks

Each rank replaces the last; Advanced and Expert each add a perk
10%
Basic
15%
Advanced
20%
Expert
3000
Basic
4000
Advanced
5000
Expert

Basic Necromancy

Basic

After winning a battle, raises 10% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 3000 and refills each week.

Advanced Necromancy

Advanced

After winning a battle, raises 15% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 4000 and refills each week.

Unlocks 3 perks

Gravesoil

Friendly Necropolis creatures deal +10% and take –10% Damage on Native Terrain.

+10%Damage Dealt−10%Damage Taken

Soul Harvest

Restores 4 mana after a battle victory.

Death Herald

+1000 to the hero’s maximum Necromantic Energy.

Expert Necromancy

Expert

After winning a battle, raises 20% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 5000 and refills each week.

Unlocks 3 perks

Soul Reaper

–1 to enemy Morale and Luck.

−1Morale−1Luck

Eternal Service

Grants a new ability. It restores HP to the target friendly Undead and can revive fallen units.

Fields of the Dead

+50% Necromantic Energy gained.

Who can learn it

From the game's own level-up roll tables
NecropolisMight + Magic

Other faction skills