
Necromancy
After winning a battle, raises 10% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 3000 and refills each week.
Unique to one faction.
Generated from the game files · build 24128879 ·
Ranks
Each rank replaces the last; Advanced and Expert each add a perkBasic Necromancy
BasicAfter winning a battle, raises 10% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 3000 and refills each week.
Advanced Necromancy
AdvancedAfter winning a battle, raises 15% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 4000 and refills each week.
Unlocks 3 perks
Gravesoil
Friendly Necropolis creatures deal +10% and take –10% Damage on Native Terrain.
Soul Harvest
Restores 4 mana after a battle victory.
Death Herald
+1000 to the hero’s maximum Necromantic Energy.
Expert Necromancy
ExpertAfter winning a battle, raises 20% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 5000 and refills each week.
Unlocks 3 perks
Soul Reaper
–1 to enemy Morale and Luck.
Eternal Service
Grants a new ability. It restores HP to the target friendly Undead and can revive fallen units.
Fields of the Dead
+50% Necromantic Energy gained.