
Recruitment
+4 to tier‑1 creature growth in all your cities.
Offered by the hero's class.
Generated from the game files · build 24128879 ·
Ranks
Each rank replaces the last; Advanced and Expert each add a perkBasic Recruitment
Basic+4 to tier‑1 creature growth in all your cities.
Advanced Recruitment
Advanced+4 to tier‑1 and +3 to tier‑2 creature growth in all your cities.
Unlocks 3 perks
Direct Supervision
If the hero is in a city at the start of a week, growth of all creatures in that city increases by an additional 50% growth.
Elite Guards
Tier‑1, tier‑2 and tier‑3 friendly creatures gain 25% of the hero’s Attack and Defense as Attack and Defense. This bonus is doubled if the hero knows “Tactics.”
Improved by Tactics
Veterans
Tier‑4 creature growth in all your cities increases by 2. This bonus is doubled if the hero knows “Diplomacy.”
Improved by Diplomacy
Expert Recruitment
Expert+4 to tier‑1, +3 to tier‑2, and +2 to tier‑3 creature growth in all your cities.
Unlocks 3 perks
Relocation
Grants a new global map spell. It allows interaction with any controlled city, enabling the transfer of creatures to or from that city. Usable once per day.
Strenuous Training
Friendly creatures gain 2 HP.
Mentors
Allows creatures in the hero’s army to be upgraded outside the city, provided the army already contains the upgraded version. Upgrading this way costs more than normal.