
Resistance
Friendly creatures take –15% Magic Damage.
Any hero can learn this.
Generated from the game files · build 24128879 ·
Ranks
Each rank replaces the last; Advanced and Expert each add a perkBasic Resistance
BasicFriendly creatures take –15% Magic Damage.
Advanced Resistance
AdvancedFriendly creatures take –25% Magic Damage.
Unlocks 3 perks
Obstruction
Enemy spells cost 20% more mana. If the hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.
Improved by Daylight Magic, Nightshade Magic, Arcane Magic, Primal Magic
Hindrance Aura
Enemy loses 1 Focus Charge(s) at the beginning of each battle round, except the first.
Fast Metabolism
All negative effects on friendly creatures last for 2 fewer rounds (no less than 1).
Expert Resistance
ExpertFriendly creatures take –35% Magic Damage.
Unlocks 3 perks
Magic Suppression
Grants a new ability. It deals significant Magic Damage to the target summoned creature, scaling with the hero’s level.
Time Shift
+1 round(s) to the cooldown of all enemy spells.
Draining
The enemy loses 1 levels on all Magic School spells.