Resistance

Resistance

Common skill3 ranks6 perks

Friendly creatures take –15% Magic Damage.

Any hero can learn this.

Generated from the game files · build 24128879 ·

Ranks

Each rank replaces the last; Advanced and Expert each add a perk
15%
Basic
25%
Advanced
35%
Expert

Basic Resistance

Basic

Friendly creatures take –15% Magic Damage.

−15%Magic Damage Taken

Advanced Resistance

Advanced

Friendly creatures take –25% Magic Damage.

−25%Magic Damage Taken

Unlocks 3 perks

Obstruction

Enemy spells cost 20% more mana. If the hero knows a Magic School skill, the cost of enemy spells from that School increases by an additional 20%.

Improved by Daylight Magic, Nightshade Magic, Arcane Magic, Primal Magic

Hindrance Aura

Enemy loses 1 Focus Charge(s) at the beginning of each battle round, except the first.

Fast Metabolism

All negative effects on friendly creatures last for 2 fewer rounds (no less than 1).

Expert Resistance

Expert

Friendly creatures take –35% Magic Damage.

−35%Magic Damage Taken

Unlocks 3 perks

Magic Suppression

Grants a new ability. It deals significant Magic Damage to the target summoned creature, scaling with the hero’s level.

Time Shift

+1 round(s) to the cooldown of all enemy spells.

Draining

The enemy loses 1 levels on all Magic School spells.

Who can learn it

From the game's own level-up roll tables
TempleMight + MagicNecropolisMight + MagicGroveMight + MagicHiveMight + MagicSchismMight + MagicDungeonMight + Magic

Perks improved by Resistance

These get stronger when the hero also knows this skill

Other common skills