Typhona

Typhona

DungeonWarlockAlvarian HydraCreature2500

Snakes and hydras trail her like stray hounds, drawn to the pulse of chthonic blood.

Starting stats

Attack
0
Defense
2
Spell Power
2
Knowledge
3
Sight radius 6Casts per round 1Starting level 1
Updated from the game files · build 24128879 · 9 Aug 2026

Specialisation

Values below are computed at the level you pick

Alvarian Hydra

Hydra growth in your cities increases by 1.

Under her command, Hydras gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Hydras lose an equal amount of Attack and Defense.

20
150
Attackyour Hydra
+1 × 6 steps · next at level 21
+6
Defenseyour Hydra
+1 × 6 steps · next at level 21
+6
Attackenemy Hydra
−1 × 6 steps · next at level 21
−6
Defenseenemy Hydra
−1 × 6 steps · next at level 21
−6

Every level

Weekly growthHydra
+1
Speedyour Hydra
+1
Initiativeyour Hydra
+1
Healthyour Hydra
+20%

Starting army

Stack size varies within the range shown
Hydra
130
24
22
25–28
6
4

Starting skills

The rank the hero already holds

Starting spells

Known from the first turn

Lore

Some say medusae descended from serpents or warlocks’ creations, but darker myths speak of chthonic beings with countless limbs, waiting below. Typhona embodies this legend. Unlike others, she cannot petrify, but her blood hisses and boils when spilled, and hydras obey her — especially after she feasts on flesh. These signs hint at a powerful destiny that may one day awaken and call her forth.

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