Masterful Cave In

Masterful Cave In

PrimalDamageCombatTier 312 manaScales with Spell Power

Masterful Cave In is a tier 3 Primal combat spell. Its numbers below are read from the current game build at each of its four levels.

Generated from the game files · build 25672315 ·

The upgraded version of Cave In, cast by a hero who specialises in it instead of the original. It is not learned separately and costs the same mana.

Cost to learn

6 Gems6 Crystals6 Mercury

Cost to upgrade

Alchemical Dust, spent at the Magic Observatory — it raises each spell one level, once
Levels 2–4,25 Alchemical Dusteach

At your Spell Power

The game states the formula and never the result — drag to see the numbers
15
050

Level 1

Magic Damage
[ 75 + 15 × hero’s Spell Power ]
300

Level 2

Magic Damage
[ 150 + 15 × hero’s Spell Power ]
375

Level 3

Magic Damage
[ 150 + 15 × hero’s Spell Power ]
375

Level 4

Magic Damage
[ 150 + 20 × hero’s Spell Power ]
450

What each level gives you

Every value is one the game itself prints in its level-up notes
PropertyLevel 1Level 2Level 3Level 4
Base Damage75150150150
Damage per Spell Power15151520

Levels

Damage below is at zero Spell Power — the calculator works it out at any value
Level 1Base

Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 2 hit(s) from attacks.

Duration: 1 round(s).

Damage 75+15 per point of Spell Power
Level 2Base Damage 75→150

Deals [ 150 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 2 hit(s) from attacks.

Duration: 1 round(s).

Damage 150+15 per point of Spell Power
Level 3The obstacles it creates remain for +1 round.

Deals [ 150 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 2 hit(s) from attacks.

Duration: 2 round(s).

Damage 150+15 per point of Spell Power
Level 4Damage per Spell Power 15→20

Deals [ 150 + 20 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 2 hit(s) from attacks.

Duration: 2 round(s).

Damage 150+20 per point of Spell Power

Heroes

Specialise in it

Start with it

Other Primal spells