Hydra

Hydra

T6DungeonMagic Creature1,200 Gold+2/week

Hydra is the base tier 6 creature for Dungeon.

Stats

Bars compare against the best tier 6 creature
Health
130
Attack
24
Defense
22
Damage
25–28
Morale
0
Luck
0
Initiative
6
Speed
4
Movement
Ground
Counterattacks
1
Morale range -3 to 3Luck range -5 to 5Action points 1
HP per gold0.11Avg damage per gold0.022Derived from the1,200 Goldrecruit cost — higher is more army per gold
Weekly growth +2HP per week260Avg damage per week53Buy-out per week2,400 Gold
Updated from the game files · build 25672315 · 10 Oct 2026

Traits

Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.

Luck range: –5 to 5.

Fallen Magic creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Enemies do not counterattack.

Swift Strike

Enemies do not counterattack.

Sweeping Strike

Deals Damage to the target and two adjacent enemies to its sides.

Growing Teeth

Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Hydra

130
24
22
25–28
0
0
6
4
Hydra
1,200 Gold
+2/week

Stats are compared against Hydra: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 6 creatures

Waurms
Waurms
Hive1,200 Gold+2/week
120
21
21
21–23
0
1
7
8
Inquisitor
Inquisitor
Temple1,000 Gold+2/week
90
20
24
19–23
0
0
7
4
Qilin
Qilin
Grove1,200 Gold+2/week
130
22
20
24–30
0
2
9
6
Couatl
Couatl
Neutral1,600 Gold+4/week
95
26
19
21–28
0
0
12
8
Dragonslayer
Dragonslayer
Neutral1,600 Gold+8/week
85
24
28
27–36
—
—
9
6
Worldwatcher
Worldwatcher
Neutral1,600 Gold+4/week
75
25
25
25
—
—
8
3
Dread Knight
Dread Knight
Necropolis700 Gold+3/week
80
19
18
12–14
—
0
9
7
Arbitrator
Arbitrator
Schism1,200 Gold+2/week
75
20
20
18–22
0
0
5
4

On the adventure map

Guards these battle sites

Lore

Native to underground rivers and Duskmire Swamps, hydras are creatures of immense power. Legend claims that cutting off one of their heads only invites three more to the feast.

And the main course? Why, it’s you, naturally.