
Wal’kha
“We haven’t opened up the Rift not to have fun, have we?”
Starting stats
Specialisation
Values below are computed at the level you pickPrimal Weaving
She receives +1 level to all Primal spells, plus another +1 for every 10 hero levels. Casting Primal spells does not prevent her from using other spells of the same Magic School. Enemy hero cannot cast Primal spells.
Starting army
3 different unitsStarting skills
The rank the hero already holdsBasic Abyssal Communion
After each battle victory, the hero increases their Communion level by 1 (up to a max. of 3). Each level increases the number of friendly units by 2.5% until the end of the battle. Each morning, all heroes’ Communion level is halved.
Basic Primal Magic
The hero can learn Primal spells up to tier 5.
Starting spells
Known from the first turnLore
Wal’kha, once obsessed with the Abyss, pushed herself to the brink through forbidden rituals until the changes nearly consumed her. Forced to stop at this point, she fixated on a new challenge — Hel’Ghat, the enigmatic sorceress who left the Underworld to forge a fortress in the frozen wastes.
To others, Hel’Ghat merely tolerates Wal’kha, but their friendship runs deeper — each sees in the other a force they cannot control. Hel’Ghat is an unyielding wall, and Walkha, relentless as ever, refuses to turn away.
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