
Iridescent Abbey
Gives Gold and Gems after defeating its guard.
When a map is generated this site rolls one of 4 set variants. The guard and the reward come as a pair — you cannot get the richest payout off the weakest guard. Stack sizes below are the Hard (100%) values the game files store; the map's Enemy Strength setting scales them from there.
Generated from the game files · build 24128879 ·

The rolls
one is chosen per map · power is the stacks' combined squad value| Chance | Guard | Reward |
|---|---|---|
| 30% | 17 creatures in 4 stacks(power 8,374) | 3,000 Gold, 4 Gems |
| 30% | 21 creatures in 4 stacks(power 10,722) | 4,000 Gold, 6 Gems |
| 25% | 25 creatures in 4 stacks(power 13,070) | 5,000 Gold, 8 Gems |
| 15% | 29 creatures in 4 stacks(power 15,418) | 6,000 Gold, 10 Gems |
The battlefield
stack positions come from the game's own spawn mapsYou deploy in the shaded centre; the guard is placed around you, down both edges of the field. Closing on one flank turns your back on the other, which is what makes these fights different from a field battle.
Showing Hard (100%) stack sizes — the values the game files store, unmodified.
- 1. 5 × Lightweaver — column 12, row 3 · shooter · speed 2
- 2. 2 × Inquisitor — column 12, row 9 · speed 4
- 3. 5 × Sun Herald — column 1, row 3 · shooter · speed 3
- 4. 5 × Hierophant — column 1, row 9 · shooter · speed 4
Each roll in full
stack sizes at Hard (100%), before the difficulty modifier- 3,000 Gold, 4 Gems
- 4,000 Gold, 6 Gems
- 5,000 Gold, 8 Gems
- 6,000 Gold, 10 Gems
In the world
Craftsmen use Gems for stained glass that some believe possesses miraculous qualities.