
Abnormal Structure
Gives valuable artifacts after defeating its guard.
When a map is generated this site rolls one of 3 set variants. The guard and the reward come as a pair — you cannot get the richest payout off the weakest guard. Stack sizes below are the Hard (100%) values the game files store; the map's Enemy Strength setting scales them from there.
Generated from the game files · build 24128879 ·

The rolls
one is chosen per map · power is the stacks' combined squad value| Chance | Guard | Reward |
|---|---|---|
| 40% | 43 creatures in 5 stacks(power 16,428) | 2 rare artifacts |
| 40% | 78 creatures in 5 stacks(power 27,600) | 2 artifacts (1 rare, 1 epic) |
| 20% | 113 creatures in 5 stacks(power 38,772) | 2 epic artifacts |
The battlefield
stack positions come from the game's own spawn mapsYou deploy in the shaded centre; the guard is placed around you, down both edges of the field. Closing on one flank turns your back on the other, which is what makes these fights different from a field battle.
Showing Hard (100%) stack sizes — the values the game files store, unmodified.
- 1. 13 × Ferocious Ra’Shoth — column 11, row 1 · flyer · speed 6
- 2. 1 × Abyssal Envoy — column 13, row 6 · speed 5
- 3. 8 × Unspeakable Shoth — column 11, row 11 · speed 8
- 4. 13 × Stinging Ra’Shoth — column 1, row 3 · shooter · flyer · speed 4
- 5. 8 × Unthinkable Shoth — column 1, row 9 · speed 6
Each roll in full
stack sizes at Hard (100%), before the difficulty modifier- 2 rare artifacts
- 2 artifacts (1 rare, 1 epic)
- 2 epic artifacts
In the world
Among the mangled figments of the building, the Rift spawns prowl. What are they guarding?