
Raiders’ Camp
Gives Gold and possibly also valuable artifacts after defeating its guard.
When a map is generated this site rolls one of 4 set variants. The guard and the reward come as a pair — you cannot get the richest payout off the weakest guard. Stack sizes below are the Hard (100%) values the game files store; the map's Enemy Strength setting scales them from there.
Generated from the game files · build 24128879 ·

The rolls
one is chosen per map · power is the stacks' combined squad value| Chance | Guard | Reward |
|---|---|---|
| 30% | 52 creatures in 3 stacks(power 9,500) | 5,000 Gold |
| 30% | 72 creatures in 4 stacks(power 12,600) | 7,500 Gold |
| 25% | 88 creatures in 5 stacks(power 14,600) | 5,000 Gold · 1 common artifact |
| 15% | 112 creatures in 6 stacks(power 18,800) | 7,500 Gold · 1 rare artifact |
The battlefield
stack positions come from the game's own spawn mapsYou deploy in the shaded centre; the guard is placed around you, down both edges of the field. Closing on one flank turns your back on the other, which is what makes these fights different from a field battle.
Showing Hard (100%) stack sizes — the values the game files store, unmodified.
Each roll in full
stack sizes at Hard (100%), before the difficulty modifier- 5,000 Gold
- 7,500 Gold
- 5,000 Gold
- 1 common artifact
- 7,500 Gold
- 1 rare artifact
In the world
They camp across Jadame, attacking random villages and travelers. No remorse.