
Alvar Outpost
Gives common and valuable resources after defeating its guard.
When a map is generated this site rolls one of 4 set variants. The guard and the reward come as a pair — you cannot get the richest payout off the weakest guard. Stack sizes below are the Hard (100%) values the game files store; the map's Enemy Strength setting scales them from there.
Generated from the game files · build 24128879 ·

The rolls
one is chosen per map · power is the stacks' combined squad value| Chance | Guard | Reward |
|---|---|---|
| 30% | 64 creatures in 5 stacks(power 7,504) | 4 Wood, 4 Ore, 2 Gems, 2 Mercury, 2 Crystals |
| 30% | 88 creatures in 6 stacks(power 11,656) | 6 Wood, 6 Ore, 3 Gems, 3 Mercury, 3 Crystals |
| 25% | 108 creatures in 6 stacks(power 16,380) | 8 Wood, 8 Ore, 4 Gems, 4 Mercury, 4 Crystals |
| 15% | 132 creatures in 7 stacks(power 18,924) | 10 Wood, 10 Ore, 5 Gems, 5 Mercury, 5 Crystals |
The battlefield
stack positions come from the game's own spawn mapsYou deploy in the shaded centre; the guard is placed around you, down both edges of the field. Closing on one flank turns your back on the other, which is what makes these fights different from a field battle.
Showing Hard (100%) stack sizes — the values the game files store, unmodified.
- 1. 16 × Infiltrator — column 11, row 1 · speed 5
- 2. 8 × Onyx Dancer — column 13, row 6 · shooter · speed 2
- 3. 16 × Infiltrator — column 11, row 11 · speed 5
- 4. 8 × Onyx Dancer — column 1, row 3 · shooter · speed 2
- 5. 16 × Infiltrator — column 1, row 9 · speed 5
Each roll in full
stack sizes at Hard (100%), before the difficulty modifier- 4 Wood, 4 Ore, 2 Gems, 2 Mercury, 2 Crystals
- 6 Wood, 6 Ore, 3 Gems, 3 Mercury, 3 Crystals
- 8 Wood, 8 Ore, 4 Gems, 4 Mercury, 4 Crystals
- 10 Wood, 10 Ore, 5 Gems, 5 Mercury, 5 Crystals
In the world
A safehouse used by the Triumvirate’s spies to rest between missions.