
Overgrown Vori Ruins
Gives a very large amount of Gold and resources after defeating its guard.
When a map is generated this site rolls one of 4 set variants. The guard and the reward come as a pair — you cannot get the richest payout off the weakest guard. Stack sizes below are the Hard (100%) values the game files store; the map's Enemy Strength setting scales them from there.
Generated from the game files · build 25672315 ·

The rolls
one is chosen per map · power is the stacks' combined squad value| Chance | Guard | Reward |
|---|---|---|
| 30% | 6 creatures in 3 stacks(power 42,000) |
|
| 30% | 8 creatures in 4 stacks(power 56,000) |
|
| 25% | 10 creatures in 5 stacks(power 70,000) |
|
| 15% | 12 creatures in 6 stacks(power 84,000) |
|
The battlefield
stack positions come from the game's own spawn mapsYou deploy in the shaded centre; the guard is placed around you, down both edges of the field. Closing on one flank turns your back on the other, which is what makes these fights different from a field battle.
Showing Hard (100%) stack sizes — the values the game files store, unmodified.
- 1. 2 × Sentinel of Glory — column 12, row 3 · flyer · speed 7
- 2. 2 × Sentinel of Glory — column 12, row 9 · flyer · speed 7
- 3. 2 × Sentinel of Glory — column 1, row 6 · flyer · speed 7
Each roll in full
stack sizes at Hard (100%), before the difficulty modifier- 15,000 Gold8 Wood8 Ore8 Gems8 Mercury8 Crystals120 Alchemical Dust
- 20,000 Gold12 Wood12 Ore12 Gems12 Mercury12 Crystals180 Alchemical Dust
- 25,000 Gold16 Wood16 Ore16 Gems16 Mercury16 Crystals240 Alchemical Dust
- 30,000 Gold20 Wood20 Ore20 Gems20 Mercury20 Crystals300 Alchemical Dust
In the world
In the olden days, Vori elves created exquisite outposts all over Jadame. Now they are gone to their secluded land.