- 35
- 11
- 11
- 11
- 2
- 0
- 4
- 2


Hierophant is one of two alternative upgrades of the tier 4 line for Temple.
Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 2.
Duration: 2 round(s).
Dispels all negative effects from all friendly creatures and fully restores their HP. This cannot revive fallen units.
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5.
Luck range: –3 to 3.
Fallen Living creatures can be raised as Undead after battle.
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Stats are compared against Lightweaver: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.
Hierophants serve as chaplains for the more secular Templars, reinforcing their faith and fortifying their resolve. It is said that with a single prayer, they can heal the wounds of an entire squadron.