Hierophant

Hierophant

T4TempleUpgradeLiving440+6/week

Hierophant is one of two alternative upgrades of the tier 4 line for Temple.

Stats

Bars compare against the best tier 4 creature
Health
35
Attack
13
Defense
16
Damage
11
Morale
2
Luck
0
Initiative
6
Speed
4
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -3 to 3Action points 1
HP per gold 0.080Avg damage per gold 0.025Derived from the 440 gold recruit cost — higher is more army per gold
Weekly growth +6HP per week 210Avg damage per week 66Gold per week 2,640
Updated from the game files · build 24128879 · 9 Aug 2026

Abilities

Inner Glow

1 round cooldown1 energy

Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 2.

Duration: 2 round(s).

Attack +5Defense +5Initiative +2Speed +2for 2 rounds

Holy Ablution

3 round cooldown3 energy

Dispels all negative effects from all friendly creatures and fully restores their HP. This cannot revive fallen units.

Traits

Living

A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.

Luck range: –3 to 3.

Fallen Living creatures can be raised as Undead after battle.

Ranged Attack

Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.

Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Upgrade

Hierophant

35
13
16
11
2
0
6
4
  • New
Hierophant
440
+6/week
Upgrade
35
16
13
11–18
2
0
5
3
  • New
  • New
Sun Herald
440
+6/week

Stats are compared against Lightweaver: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 4 creatures

60
12
14
10–12
1
2
4
5
40
11
15
12–14
1
0
6
6
Vernal Naiad
Vernal Naiad
Grove510+4/week
40
11
14
14–18
0
0
7
6
30
11
10
7–10
0
5
4
50
11
11
10–13
0
0
8
8

On the adventure map

Guards these battle sites

Lore

Hierophants serve as chaplains for the more secular Templars, reinforcing their faith and fortifying their resolve. It is said that with a single prayer, they can heal the wounds of an entire squadron.