Groll

Groll

T3NeutralLiving300 Gold+32/week

Groll is the base tier 3 creature for Neutral.

Stats

Bars compare against the best tier 3 creature
Health
40
Attack
8
Defense
6
Damage
5–7
Morale
0
Luck
0
Initiative
8
Speed
5
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -3 to 3Action points 1
HP per gold0.13Avg damage per gold0.020Derived from the300 Goldrecruit cost — higher is more army per gold
Weekly growth +32HP per week1,280Avg damage per week192Buy-out per week9,600 Gold
Updated from the game files · build 25672315 · 10 Oct 2026

Abilities

Rrr, Jump!

2 round cooldown2 energy

Jumps to a hex within a 4‑hex radius and deals basic attack Damage to all adjacent enemies.

Big Rock, Rrr!

3 round cooldown3 energy

Deals 150% of basic attack ([ 7.5–10.5 × amount of units ]) as Magic Damage to the target, stunning them until next round. Stunned creatures are forced to pass their turn.

Skips its turnfor 1 round

Traits

Living

A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.

Luck range: –3 to 3.

Fallen Living creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Other tier 3 creatures

Hornet
Hornet
Hive255 Gold+7/week
20
7
10
4–9
0
0
10
7
Onyx Dancer
Onyx Dancer
Dungeon165 Gold+8/week
20
8
8
5–7
0
0
4
2
Griffin
Griffin
Temple270 Gold+7/week
30
7
6
5–9
0
0
9
5
Vine Iriyad
Vine Iriyad
Grove220 Gold+6/week
45
6
11
5–7
0
0
2
3
Undead Pet
Undead Pet
Necropolis120 Gold+14/week
14
4
6
3–5
—
0
5
5
Aga’Shoth Rider
Aga’Shoth Rider
Schism195 Gold+8/week
20
7
7
5–7
0
0
6
4

On the adventure map

Guards these battle sites

Lore

Rock go boom. Stick go crash. Legend says these unpleasant and easily annoyed creatures were made from stone by dragons. But could stones ever be so short‑tempered?