Groll

Groll

T3NeutralLiving300+32/week

Groll is the base tier 3 creature for Neutral.

Stats

Bars compare against the best tier 3 creature
Health
40
Attack
8
Defense
6
Damage
5–7
Morale
0
Luck
0
Initiative
8
Speed
5
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -3 to 3Action points 1
HP per gold 0.13Avg damage per gold 0.020Derived from the 300 gold recruit cost — higher is more army per gold
Weekly growth +32HP per week 1,280Avg damage per week 192Gold per week 9,600
Updated from the game files · build 24128879 · 9 Aug 2026

Abilities

Rrr, Jump!

2 round cooldown2 energy

Jumps to a hex within a 4‑hex radius and deals basic attack Damage to all adjacent enemies.

Big Rock, Rrr!

3 round cooldown3 energy

Deals 150% of basic attack ([ 7.5–10.5 × amount of units ]) as Magic Damage to the target, stunning them until next round. Stunned creatures are forced to pass their turn.

Traits

Living

A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.

Luck range: –3 to 3.

Fallen Living creatures can be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Other tier 3 creatures

Hornet
Hornet
Hive255+7/week
20
7
10
4–9
0
0
10
7
Onyx Dancer
Onyx Dancer
Dungeon165+8/week
20
8
8
5–7
0
0
4
2
Griffin
Griffin
Temple270+7/week
30
7
6
5–9
0
0
9
5
Vine Iriyad
Vine Iriyad
Grove220+6/week
45
6
11
5–7
0
0
2
3
14
4
6
3–5
0
5
5
20
7
7
5–7
0
0
6
4

On the adventure map

Guards these battle sites

Lore

Rock go boom. Stick go crash. Legend says these unpleasant and easily annoyed creatures were made from stone by dragons. But could stones ever be so short‑tempered?