
Groll
T3NeutralLiving300 Gold+32/week
Groll is the base tier 3 creature for Neutral.
Stats
Bars compare against the best tier 3 creatureHealth
40
Attack
8
Defense
6
Damage
5–7
Morale
0
Luck
0
Initiative
8
Speed
5
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -3 to 3Action points 1
HP per gold0.13Avg damage per gold0.020Derived from the300 Goldrecruit cost — higher is more army per gold
Weekly growth +32HP per week1,280Avg damage per week192Buy-out per week9,600 Gold
Updated from the game files · build 25672315 · 10 Oct 2026
Abilities
Rrr, Jump!
2 round cooldown2 energyJumps to a hex within a 4‑hex radius and deals basic attack Damage to all adjacent enemies.
Big Rock, Rrr!
3 round cooldown3 energyDeals 150% of basic attack ([ 7.5–10.5 × amount of units ]) as Magic Damage to the target, stunning them until next round. Stunned creatures are forced to pass their turn.
Skips its turnfor 1 round
Traits
Living
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5.
Luck range: –3 to 3.
Fallen Living creatures can be raised as Undead after battle.
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Other tier 3 creatures
On the adventure map
Guards these battle sites
Lore
Rock go boom. Stick go crash. Legend says these unpleasant and easily annoyed creatures were made from stone by dragons. But could stones ever be so short‑tempered?











