
Groll
T3NeutralLiving300+32/week
Groll is the base tier 3 creature for Neutral.
Stats
Bars compare against the best tier 3 creatureHealth
40
Attack
8
Defense
6
Damage
5–7
Morale
0
Luck
0
Initiative
8
Speed
5
Movement
Ground
Counterattacks
1
Morale range -5 to 5Luck range -3 to 3Action points 1
HP per gold 0.13Avg damage per gold 0.020Derived from the 300 gold recruit cost — higher is more army per gold
Weekly growth +32HP per week 1,280Avg damage per week 192Gold per week 9,600
Updated from the game files · build 24128879 · 9 Aug 2026
Abilities
Rrr, Jump!
2 round cooldown2 energyJumps to a hex within a 4‑hex radius and deals basic attack Damage to all adjacent enemies.
Big Rock, Rrr!
3 round cooldown3 energyDeals 150% of basic attack ([ 7.5–10.5 × amount of units ]) as Magic Damage to the target, stunning them until next round. Stunned creatures are forced to pass their turn.
Traits
Living
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5.
Luck range: –3 to 3.
Fallen Living creatures can be raised as Undead after battle.
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Other tier 3 creatures
On the adventure map
Guards these battle sites
Lore
Rock go boom. Stick go crash. Legend says these unpleasant and easily annoyed creatures were made from stone by dragons. But could stones ever be so short‑tempered?











