
Adahn
He does not know himself. And so the torn and unsure flock to him, to find solace in unity, if not in memories that were shed.
Starting stats
Specialisation
Values below are computed at the level you pickAmnesiac
Wight growth in your cities increases by 2.
Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defense.
Every level
Starting army
Counts are totals across every stack the hero bringsStarting skills
The rank the hero already holdsBasic Necromancy
After winning a battle, raises 10% of the strongest enemy stack as friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 3000 and refills each week.
Basic Battlecraft
When a friendly creature waits on their turn, they gain +20% Attack until the end of the round. When they skip turn, they gain +20% Defense until the end of the round.
Starting spells
Known from the first turnLore
Adahn awakened in Jadame with no memories of who he was. He might have been a victim of cruel experiments, a warrior who sacrificed his past, or just a necromancer’s pet zombie — he simply doesn’t know.
All that remains is a haunting void where his past should be, drawing restless ghosts to his forgotten existence.
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