Adahn

Adahn

NecropolisNecromancerAmnesiacCreature2500

He does not know himself. And so the torn and unsure flock to him, to find solace in unity, if not in memories that were shed.

Starting stats

Attack
1
Defense
0
Spell Power
2
Knowledge
4
Sight radius 6Casts per round 1Starting level 1
Updated from the game files · build 24128879 · 9 Aug 2026

Specialisation

Values below are computed at the level you pick

Amnesiac

Wight growth in your cities increases by 2.

Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defense.

20
150
Attackyour Wight
+1 × 6 steps · next at level 21
+6
Defenseyour Wight
+1 × 6 steps · next at level 21
+6
Attackenemy Wight
−1 × 6 steps · next at level 21
−6
Defenseenemy Wight
−1 × 6 steps · next at level 21
−6

Every level

Weekly growthWight
+2
Speedyour Wight
+1
Initiativeyour Wight
+1
Healthyour Wight
+20%

Starting army

Counts are totals across every stack the hero brings
Wight
Wight27–39T23 stacks · 9–13 each
8
3
0
2–4
5
6

Starting skills

The rank the hero already holds

Starting spells

Known from the first turn

Lore

Adahn awakened in Jadame with no memories of who he was. He might have been a victim of cruel experiments, a warrior who sacrificed his past, or just a necromancer’s pet zombie — he simply doesn’t know.

All that remains is a haunting void where his past should be, drawing restless ghosts to his forgotten existence.

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Built Different
Reduces creature damage taken from basic, long reach and ranged attacks
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Other creature specialists

Same kind of specialisation, across every faction
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Swordsman specialist
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2
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Faun specialist
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4
0
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1
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Reaver specialist
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3
1
1
2
Roguish
Cultist specialist
CultistCultistCultist