Wight

Wight

T2NecropolisUndead100+19/week

Wight is the base tier 2 creature for Necropolis.

Stats

Bars compare against the best tier 2 creature
Health
8
Attack
3
Defense
0
Damage
2–4
Morale
Unaffected by Morale
Luck
0
Initiative
5
Speed
6
Movement
Flying
Counterattacks
1
Unaffected by MoraleLuck range -5 to 5Action points 1
HP per gold 0.080Avg damage per gold 0.030Derived from the 100 gold recruit cost — higher is more army per gold
Weekly growth +19HP per week 152Avg damage per week 57Gold per week 1,900
Updated from the game files · build 24128879 · 9 Aug 2026

Traits

Undead

A creature or person whose life has been prolonged by unnatural means.

Morale: Always neutral.

Luck range: –5 to 5.

Fallen Undead cannot be raised as Undead after battle.

Melee Attack

Can only attack adjacent enemies. Provokes counterattacks.

Flying

Movement ignores obstacles and traps.

Phantom Vampirism

Each attack restores 20% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.

Upgrade line

Base form and its two upgrade options — the pair costs the same, so pick on strengths
Base

Wight

8
3
0
2–4
0
5
6
Wight
100
+19/week
Upgrade
8
6
0
2–4
0
7
7
  • New
Wraith
130
+19/week
Upgrade
8
6
4
2–4
0
6
7
  • New
Phantasm
130
+19/week

Stats are compared against Wight: green is higher, red ▼ lower. A badged glyph is a power the base form does not have; a gold-ringed one is a power it has under the same name but with different rules.

Other tier 2 creatures

Locust
Locust
Hive130+14/week
12
5
4
3–5
0
0
6
5
Infiltrator
Infiltrator
Dungeon120+13/week
13
6
4
3–6
0
1
6
5
Crossbowman
Crossbowman
Temple95+14/week
10
5
3
3–4
0
0
4
3
Hoplet
Hoplet
Grove185+9/week
18
6
5
4–8
1
1
6
5
Halfling
Halfling
Neutral150+60/week
6
6
6
3
6
6
Peasant
Peasant
Neutral150+60/week
5
1
1
1
0
0
1
1
Ghoul
Ghoul
Neutral200
20
9
6
4–7
0
5
5
Cultist
Cultist
Schism165+12/week
15
5
4
4–6
0
0
4
3

Lore

A person once deeply cherished, forced back to life against their will. Wights, dissolving and lost, claw at the memories of others in desperation, hoping to recover — or steal — their names and identities.