
Mag
To a true scholar of magic, the body is nothing but dead weight.
Starting stats
Attack
1
Defense
0
Spell Power
2
Knowledge
4
Sight radius 6Casts per round 1Starting level 1
Updated from the game files · build 24128879 · 9 Aug 2026
Specialisation
Values below are computed at the level you pickArcane Dominion
He receives +1 level to all Arcane spells, plus another +1 for every 10 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.
20
150
Arcane Dominionhero
+3+1 base · +1 × 2 steps · next at level 29
Starting army
3 different unitsStarting skills
The rank the hero already holdsStarting spells
Known from the first turnLore
Mag was once a master of Arcane Magic, seeking to push the limits of space and time. A unique ritual granted him deep understanding — but at a cost. Now a stream of thought akin to a ghost, he has lost much of his power, his sense of self, and even his body, which now wanders the world on its own.
Though he can no longer live among the living, his mastery of magic surpasses all. The Necromancers Guild offering him a place to continue his studies is merely a bonus.
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Built Different
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