
Blackhorn
With frozen horns and burning wrath, he delves where others fear to tread.
Starting stats
Attack
3
Defense
1
Spell Power
1
Knowledge
2
Sight radius 6Casts per round 1Starting level 1
Updated from the game files · build 24128879 · 9 Aug 2026
Specialisation
Values below are computed at the level you pickSpellweaver
He deals +15% Damage with spells, plus another 5% for every 3 hero level(s). The Damage from the enemy hero’s spells is reduced by the same value.
20
150
Magic Attackhero
+45%+15% base · +5% × 6 steps · next at level 21
Magic Attackenemy creatures
−45%−15% base · −5% × 6 steps · next at level 21
Starting army
3 different unitsStarting skills
The rank the hero already holdsStarting spells
Known from the first turnLore
After Alvar surfaced, underground excavations required special permission. Mardit defied this law, disgracing his clan, who were all forced to pay the price with their horns. His youngest daughter vanished, while his sons reacted in starkly different ways.
The elder, then known as Mardit son of Mardit, renounced both his father’s name and the traditions that bound him. Fueled by anger, he mastered ice magic, forging horns of Black Ice and pursuing the truth behind his father’s quest — bearing his new name: Blackhorn.
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